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authorStefano Pigozzi <stefano.pigozzi@gmail.com>2015-02-03 22:59:54 +0100
committerStefano Pigozzi <stefano.pigozzi@gmail.com>2015-02-03 22:59:54 +0100
commiteacf22e42a6bbce8a32e64f5563ac431122c1186 (patch)
tree1a3c38b2199b8f11845de252bb4b681a99c8c6de /options
parentaeb1fca0d4c8c67dbd8a550a7f16144738597868 (diff)
downloadmpv-eacf22e42a6bbce8a32e64f5563ac431122c1186.tar.bz2
mpv-eacf22e42a6bbce8a32e64f5563ac431122c1186.tar.xz
cocoa: improve refresh rate fallback code
Apparently CoreGraphics reports the actual refresh rate. DisplayLink can also query the nominal refresh rate of the display so we use that as fallback instead of the fugly 60fps hardcode added in aeb1fca0d. Props to people on https://github.com/glfw/glfw/issues/137
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