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author | Niklas Haas <git@haasn.xyz> | 2017-09-13 03:09:48 +0200 |
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committer | Niklas Haas <git@haasn.xyz> | 2017-09-26 17:25:35 +0200 |
commit | 258487370fd840b018a404225277d74f74899c59 (patch) | |
tree | 83a9a112d141f08a87d290ddf0aa57ea04fbf60a /options/options.c | |
parent | 91f23c7067af248846420854a0dc78c26ea6e300 (diff) | |
download | mpv-258487370fd840b018a404225277d74f74899c59.tar.bz2 mpv-258487370fd840b018a404225277d74f74899c59.tar.xz |
vo_gpu: vulkan: generalize SPIR-V compiler
In addition to the built-in nvidia compiler, we now also support a
backend based on libshaderc. shaderc is sort of like glslang except it
has a C API and is available as a dynamic library.
The generated SPIR-V is now cached alongside the VkPipeline in the
cached_program. We use a special cache header to ensure validity of this
cache before passing it blindly to the vulkan implementation, since
passing invalid SPIR-V can cause all sorts of nasty things. It's also
designed to self-invalidate if the compiler gets better, by offering a
catch-all `int compiler_version` that implementations can use as a cache
invalidation marker.
Diffstat (limited to 'options/options.c')
-rw-r--r-- | options/options.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/options/options.c b/options/options.c index 6467468691..b96ed5ef02 100644 --- a/options/options.c +++ b/options/options.c @@ -90,6 +90,7 @@ extern const struct m_obj_list ao_obj_list; extern const struct m_sub_options opengl_conf; extern const struct m_sub_options vulkan_conf; +extern const struct m_sub_options spirv_conf; extern const struct m_sub_options angle_conf; extern const struct m_sub_options cocoa_conf; @@ -686,6 +687,7 @@ const m_option_t mp_opts[] = { OPT_SUBSTRUCT("", demux_opts, demux_conf, 0), OPT_SUBSTRUCT("", gl_video_opts, gl_video_conf, 0), + OPT_SUBSTRUCT("", spirv_opts, spirv_conf, 0), #if HAVE_GL OPT_SUBSTRUCT("", opengl_opts, opengl_conf, 0), |