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authorwm4 <wm4@nowhere>2014-08-21 22:15:32 +0200
committerwm4 <wm4@nowhere>2014-08-21 22:45:58 +0200
commit58a9610acfc264cd93def625157774a8dc0e79ed (patch)
tree604ef9999e2dd378038775457b4dcae09d60a63e /old-configure
parent5890e59dbc90e6ed1ae9ccec173006655895918e (diff)
downloadmpv-58a9610acfc264cd93def625157774a8dc0e79ed.tar.bz2
mpv-58a9610acfc264cd93def625157774a8dc0e79ed.tar.xz
terminal-win: read input from a thread
Surprisingly, WaitFor* works on console handles. We can simply run the code for reading the console in a thread, and don't have to worry about crazy win32 crap in the rest of the player's input code anymore. This also fixes the issue that you couldn't unpause the player from the terminal, because the player would stop polling for input.
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