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authorwm4 <wm4@nowhere>2013-10-29 21:35:29 +0100
committerwm4 <wm4@nowhere>2013-10-30 01:51:28 +0100
commita84258d769a3d06958a017bb3fc47521ade5751b (patch)
treed502084fdaca4125059364658575fd0795d32c84 /mpvcore/player/lua/assdraw.lua
parent884b4600a478a1a4b56c53e71dd697ca6773494b (diff)
downloadmpv-a84258d769a3d06958a017bb3fc47521ade5751b.tar.bz2
mpv-a84258d769a3d06958a017bb3fc47521ade5751b.tar.xz
Move files part of the playback core to player sub-directory
All these files access mp_core.h and MPContext, and form the actual player application. They should be all in one place, and separate from the other sources that are mere utility helpers. Preparation for splitting mplayer.c into multiple smaller parts.
Diffstat (limited to 'mpvcore/player/lua/assdraw.lua')
-rw-r--r--mpvcore/player/lua/assdraw.lua98
1 files changed, 98 insertions, 0 deletions
diff --git a/mpvcore/player/lua/assdraw.lua b/mpvcore/player/lua/assdraw.lua
new file mode 100644
index 0000000000..fc3b727f57
--- /dev/null
+++ b/mpvcore/player/lua/assdraw.lua
@@ -0,0 +1,98 @@
+local ass_mt = {}
+ass_mt.__index = ass_mt
+
+local function ass_new()
+ return setmetatable({ scale = 4, text = "" }, ass_mt)
+end
+
+function ass_mt.new_event(ass)
+ -- osd_libass.c adds an event per line
+ if #ass.text > 0 then
+ ass.text = ass.text .. "\n"
+ end
+end
+
+function ass_mt.draw_start(ass)
+ ass.text = string.format("%s{\\p%d}", ass.text, ass.scale)
+end
+
+function ass_mt.draw_stop(ass)
+ ass.text = ass.text .. "{\\p0}"
+end
+
+function ass_mt.coord(ass, x, y)
+ local scale = math.pow(2, ass.scale - 1)
+ local ix = math.ceil(x * scale)
+ local iy = math.ceil(y * scale)
+ ass.text = string.format("%s %d %d", ass.text, ix, iy)
+end
+
+function ass_mt.append(ass, s)
+ ass.text = ass.text .. s
+end
+
+function ass_mt.merge(ass1, ass2)
+ ass1.text = ass1.text .. ass2.text
+end
+
+function ass_mt.pos(ass, x, y)
+ ass:append(string.format("{\\pos(%f,%f)}", x, y))
+end
+
+function ass_mt.an(ass, an)
+ ass:append(string.format("{\\an%d}", an))
+end
+
+function ass_mt.move_to(ass, x, y)
+ ass:append(" m")
+ ass:coord(x, y)
+end
+
+function ass_mt.line_to(ass, x, y)
+ ass:append(" l")
+ ass:coord(x, y)
+end
+
+function ass_mt.bezier_curve(ass, x1, y1, x2, y2, x3, y3)
+ ass:append(" b")
+ ass:coord(x1, y1)
+ ass:coord(x2, y2)
+ ass:coord(x3, y3)
+end
+
+
+function ass_mt.rect_ccw(ass, x0, y0, x1, y1)
+ ass:move_to(x0, y0)
+ ass:line_to(x0, y1)
+ ass:line_to(x1, y1)
+ ass:line_to(x1, y0)
+end
+
+function ass_mt.rect_cw(ass, x0, y0, x1, y1)
+ ass:move_to(x0, y0)
+ ass:line_to(x1, y0)
+ ass:line_to(x1, y1)
+ ass:line_to(x0, y1)
+end
+
+function ass_mt.round_rect_cw(ass, x0, y0, x1, y1, r)
+ ass:move_to(x0 + r, y0)
+ ass:line_to(x1 - r, y0) -- top line
+ if r > 0 then
+ ass:bezier_curve(x1, y0, x1, y0, x1, y0 + r) -- top right corner
+ end
+ ass:line_to(x1, y1 - r) -- right line
+ if r > 0 then
+ ass:bezier_curve(x1, y1, x1, y1, x1 - r, y1) -- bottom right corner
+ end
+ ass:line_to(x0 + r, y1) -- bottom line
+ if r > 0 then
+ ass:bezier_curve(x0, y1, x0, y1, x0, y1 - r) -- bottom left corner
+ end
+ ass:line_to(x0, y0 + r) -- left line
+ if r > 0 then
+ ass:bezier_curve(x0, y0, x0, y0, x0 + r, y0) -- top left corner
+ end
+end
+
+return {ass_new = ass_new}