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author | wm4 <wm4@nowhere> | 2016-05-24 14:30:15 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-05-24 14:30:15 +0200 |
commit | 8ff96f0216884f9bd3c60857e629a25aaa8704de (patch) | |
tree | 1f0dc15225a97006a9d3082dc4905c2e81af6627 /mpv_talloc.h | |
parent | d941a57bd3c8d7a738c814a7da90ce7d04deac68 (diff) | |
download | mpv-8ff96f0216884f9bd3c60857e629a25aaa8704de.tar.bz2 mpv-8ff96f0216884f9bd3c60857e629a25aaa8704de.tar.xz |
hwdec_d3d11egl: call ID3D11DeviceContext::Flush
This must be called if a texture shared between D3D devices is updated.
Often enough, the shared devices will be the same device, but ANGLE
forces using shared surfaces. I suppose there is no guarantee the driver
will do the expected thing. Internally, the driver could for example not
insert the required barriers before the shared texture is used.
Diffstat (limited to 'mpv_talloc.h')
0 files changed, 0 insertions, 0 deletions