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authorwm4 <wm4@nowhere>2016-05-24 14:30:15 +0200
committerwm4 <wm4@nowhere>2016-05-24 14:30:15 +0200
commit8ff96f0216884f9bd3c60857e629a25aaa8704de (patch)
tree1f0dc15225a97006a9d3082dc4905c2e81af6627 /mpv_talloc.h
parentd941a57bd3c8d7a738c814a7da90ce7d04deac68 (diff)
downloadmpv-8ff96f0216884f9bd3c60857e629a25aaa8704de.tar.bz2
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hwdec_d3d11egl: call ID3D11DeviceContext::Flush
This must be called if a texture shared between D3D devices is updated. Often enough, the shared devices will be the same device, but ANGLE forces using shared surfaces. I suppose there is no guarantee the driver will do the expected thing. Internally, the driver could for example not insert the required barriers before the shared texture is used.
Diffstat (limited to 'mpv_talloc.h')
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