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authorwm4 <wm4@nowhere>2012-11-12 00:10:57 +0100
committerwm4 <wm4@nowhere>2012-11-12 00:27:26 +0100
commit0165ab5402c3ec472e877042b38cc03c952ac54c (patch)
tree3715cc3b0c25c7ef027bf8b98d4eea6093c27d0c /mp_osd.h
parenta55811790902b78915a1613f3551fe763ccda41a (diff)
downloadmpv-0165ab5402c3ec472e877042b38cc03c952ac54c.tar.bz2
mpv-0165ab5402c3ec472e877042b38cc03c952ac54c.tar.xz
vo_opengl: fix compatibility with OpenGL 2.1
The srgb_compand() function passes bvec to mix(), which is apparently not available on GL 2.1 / GLSL 1.20: 0:0(0): error: no matching function for call to `mix(vec3, vec3, bvec3)' 0:0(0): error: candidates are: float mix(float, float, float) 0:0(0): error: vec2 mix(vec2, vec2, vec2) 0:0(0): error: vec3 mix(vec3, vec3, vec3) 0:0(0): error: vec4 mix(vec4, vec4, vec4) 0:0(0): error: vec2 mix(vec2, vec2, float) 0:0(0): error: vec3 mix(vec3, vec3, float) 0:0(0): error: vec4 mix(vec4, vec4, float) Also add back disabling color management on older GL, as the srgb_compand() function is needed for that.
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