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authorwm4 <wm4@mplayer2.org>2011-10-23 06:26:49 +0200
committerUoti Urpala <uau@mplayer2.org>2011-10-24 03:08:48 +0300
commit821a313ba183b9eed8b280cbfda84a3f95a2ab2e (patch)
treef43ef2c8d22fb8293ebdc14f257bc3d281c08f3c /mp_msg.c
parent66c3915621a46a7e302dc234fef2ab75623f04ab (diff)
downloadmpv-821a313ba183b9eed8b280cbfda84a3f95a2ab2e.tar.bz2
mpv-821a313ba183b9eed8b280cbfda84a3f95a2ab2e.tar.xz
vo_gl2, vo_matrixview: remove these VOs
Delete the vo_gl2 and vo_matrixview implementations. vo_gl2 was barely useful anymore. It was a hack based on an old vo_gl.c version, and all it did differently was rendering the video in tiles instead of using a single texture. That made it work with some crappy OpenGL implementations. These days all GPUs support textures of at least 2048x2048 pixels, which is enough for HD playback. On the other hand, gl2 suffered from various bugs and deficiencies, all of which are fixed in gl. Its existence also confused users; many thought that gl2 is the next version of gl and attempted to use it, even though it's much worse than gl and they should have used that instead. Should it turn out that tiling is actually useful, it should be implemented in vo_gl, instead of keeping vo_gl2 alive. vo_matrixview was a toy that couldn't even properly display a video. All it did was display a screensaver-like animation that showed "a Matrix-like running-text effect". (mplayer is not a screensaver.)
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