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authorwm4 <wm4@mplayer2.org>2012-01-07 18:16:12 +0100
committerwm4 <wm4@mplayer2.org>2012-01-18 04:21:45 +0100
commitad18a33f5876be0c791bc394348a8333c50317b5 (patch)
treee6605588b266aef95e3eda8e1bbf9dea51ba83fb /mp_core.h
parentb338b16be7fe902723fc9c5c20f88959264e67d7 (diff)
downloadmpv-ad18a33f5876be0c791bc394348a8333c50317b5.tar.bz2
mpv-ad18a33f5876be0c791bc394348a8333c50317b5.tar.xz
core: remove EDL muting
I'm not sure what's the point of this feature. Aside from that, the EDL code is relatively buggy anyway, and I see no reason why such an obscure feature should be left in, if it possibly causes bugs.
Diffstat (limited to 'mp_core.h')
-rw-r--r--mp_core.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/mp_core.h b/mp_core.h
index 8b36465c5f..cef398dea2 100644
--- a/mp_core.h
+++ b/mp_core.h
@@ -187,9 +187,6 @@ typedef struct MPContext {
double last_chapter_pts;
float begin_skip; ///< start time of the current skip while on edlout mode
- // audio is muted if either EDL or user activates mute
- short edl_muted; ///< Stores whether EDL is currently in muted mode.
- short user_muted; ///< Stores whether user wanted muted mode.
int global_sub_size; // this encompasses all subtitle sources
int global_sub_pos; // this encompasses all subtitle sources