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authorNiklas Haas <git@haasn.xyz>2017-07-25 23:17:04 +0200
committerNiklas Haas <git@haasn.xyz>2017-08-03 21:48:25 +0200
commitfee6b287a559084062d179974816fd922dc93a4f (patch)
tree954fe93c54730fcf73afcdc3610b9f51ffdf9778 /misc
parent1aab0376014ff7fc278a81847c989b3970aa0736 (diff)
downloadmpv-fee6b287a559084062d179974816fd922dc93a4f.tar.bz2
mpv-fee6b287a559084062d179974816fd922dc93a4f.tar.xz
vo_opengl: support embedded ICC profiles
This currently only works when using lcms-based color management (--icc-profile-*). In principle, we could also support using lcms even when the user has not specified an ICC profile, by generating the profile against a fixed reference (--target-prim/--target-trc) instead. I still might do that some day, simply because 3dlut provides a higher quality conversion than our simple gamut mapping does for stuff like BT.2020, and also because it's now needed to enable embedded ICC profiles. But that would be a separate change, so preserve the status quo for now. (Besides, my opinion is still that you should be using an ICC profile if you care about colors being accurate _at all_)
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