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author | wm4 <wm4@nowhere> | 2015-01-29 18:29:28 +0100 |
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committer | wm4 <wm4@nowhere> | 2015-01-29 18:29:28 +0100 |
commit | e0e06f0f0c9d6f00cb02b2c98b7286e231d65794 (patch) | |
tree | 1196ce3c9bbb160fd4b0768d352e67902a1b62fb /misc/charset_conv.c | |
parent | 20c5c7e521d194c9be0fc3ee3ebdc0495afee9be (diff) | |
download | mpv-e0e06f0f0c9d6f00cb02b2c98b7286e231d65794.tar.bz2 mpv-e0e06f0f0c9d6f00cb02b2c98b7286e231d65794.tar.xz |
vo_opengl: move remaining OSD rendering parts to gl_osd.c
Reduces the size of gl_video.c a bit further.
This also uses a separate vertex array object for OSD elements, so the
video one can be simplified slightly.
OSD shader generation is still in gl_video.c, which leads to the strange
additional parameter to mpgl_osd_init(). The issue is that video
parameters influence the OSD shader (????), and also OSD needs to go
through the screen colormanagement.
Diffstat (limited to 'misc/charset_conv.c')
0 files changed, 0 insertions, 0 deletions