diff options
author | reimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2005-09-12 15:15:28 +0000 |
---|---|---|
committer | reimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2005-09-12 15:15:28 +0000 |
commit | 28ee54a9405b05464873efc68638620c11228788 (patch) | |
tree | 3e41fdfd58658231c3509d19ce2803633a58abb5 /libvo | |
parent | 7a84b40ce4bb720cd5fbfbe608b236875028cf09 (diff) | |
download | mpv-28ee54a9405b05464873efc68638620c11228788.tar.bz2 mpv-28ee54a9405b05464873efc68638620c11228788.tar.xz |
Use GL_CLAMP_TO_EDGE instead of GL_CLAMP to avoid border texels being sampled.
This avoids some ugly effects when vo_gl2 uses multiple textures.
(Note to self: read the specs instead of just copying the old code!).
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16462 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo')
-rw-r--r-- | libvo/gl_common.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/libvo/gl_common.c b/libvo/gl_common.c index 5a888826fb..33e478bcc5 100644 --- a/libvo/gl_common.c +++ b/libvo/gl_common.c @@ -296,8 +296,10 @@ void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, glTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); - glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP); + glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + // Border texels should not be used with CLAMP_TO_EDGE + // We set a sane default anyway. glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); free(init); } |