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authorwm4 <wm4@nowhere>2012-10-28 20:32:55 +0100
committerwm4 <wm4@nowhere>2012-10-30 19:50:23 +0100
commit7985d4fd3452ba5feed240ab86ba1c088547e98e (patch)
treed400e26120911aeca9f603c27b6895e50752a137 /libvo/w32_common.h
parent0502b6967275569fe0bc2ca69c55b491cc9f6bd2 (diff)
downloadmpv-7985d4fd3452ba5feed240ab86ba1c088547e98e.tar.bz2
mpv-7985d4fd3452ba5feed240ab86ba1c088547e98e.tar.xz
options: remove --adapter
This probably didn't do anything. Maybe OpenGL VOs on win32 actually could make use of it, but even then it probably didn't work.
Diffstat (limited to 'libvo/w32_common.h')
-rw-r--r--libvo/w32_common.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/libvo/w32_common.h b/libvo/w32_common.h
index 1e4bd604a0..c6d9fc7653 100644
--- a/libvo/w32_common.h
+++ b/libvo/w32_common.h
@@ -26,9 +26,6 @@
struct vo_w32_state {
HWND window;
- // HDC used when rendering to a device instead of window
- HDC dev_hdc;
-
bool vm;
int depthonscreen;