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author | wm4 <wm4@nowhere> | 2012-10-28 20:32:55 +0100 |
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committer | wm4 <wm4@nowhere> | 2012-10-30 19:50:23 +0100 |
commit | 7985d4fd3452ba5feed240ab86ba1c088547e98e (patch) | |
tree | d400e26120911aeca9f603c27b6895e50752a137 /libvo/w32_common.h | |
parent | 0502b6967275569fe0bc2ca69c55b491cc9f6bd2 (diff) | |
download | mpv-7985d4fd3452ba5feed240ab86ba1c088547e98e.tar.bz2 mpv-7985d4fd3452ba5feed240ab86ba1c088547e98e.tar.xz |
options: remove --adapter
This probably didn't do anything. Maybe OpenGL VOs on win32 actually
could make use of it, but even then it probably didn't work.
Diffstat (limited to 'libvo/w32_common.h')
-rw-r--r-- | libvo/w32_common.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/libvo/w32_common.h b/libvo/w32_common.h index 1e4bd604a0..c6d9fc7653 100644 --- a/libvo/w32_common.h +++ b/libvo/w32_common.h @@ -26,9 +26,6 @@ struct vo_w32_state { HWND window; - // HDC used when rendering to a device instead of window - HDC dev_hdc; - bool vm; int depthonscreen; |