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authorben <ben@b3059339-0415-0410-9bf9-f77b7e298cf2>2008-05-13 17:52:25 +0000
committerben <ben@b3059339-0415-0410-9bf9-f77b7e298cf2>2008-05-13 17:52:25 +0000
commit531000e6ae093220981263bc9f5b230483c9395f (patch)
tree402c8aa09295b29ba291e28fe56f641b84d01c5d /libvo/vo_xv.c
parent577f567243e883fda5cc43677a005cab0ee56d82 (diff)
downloadmpv-531000e6ae093220981263bc9f5b230483c9395f.tar.bz2
mpv-531000e6ae093220981263bc9f5b230483c9395f.tar.xz
Add a new suboption to -vo xv and -vo xvmc that allows selection
of XVideo adaptor to be used (instead of default one, which is #0). This is useful for example if you'd rather like to use the original Overlay renderer of your GPU instead of the texture blitting engine (which is usually default), which is number one cause of nasty video tearing effects. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26762 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo/vo_xv.c')
-rw-r--r--libvo/vo_xv.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/libvo/vo_xv.c b/libvo/vo_xv.c
index 2a3898889c..aaa9332a43 100644
--- a/libvo/vo_xv.c
+++ b/libvo/vo_xv.c
@@ -724,11 +724,13 @@ static int preinit(const char *arg)
unsigned int i;
strarg_t ck_src_arg = { 0, NULL };
strarg_t ck_method_arg = { 0, NULL };
+ int xv_adaptor = -1;
opt_t subopts[] =
{
/* name arg type arg var test */
{ "port", OPT_ARG_INT, &xv_port, (opt_test_f)int_pos },
+ { "adaptor", OPT_ARG_INT, &xv_adaptor, (opt_test_f)int_non_neg },
{ "ck", OPT_ARG_STR, &ck_src_arg, xv_test_ck },
{ "ck-method", OPT_ARG_STR, &ck_method_arg, xv_test_ckm },
{ NULL }
@@ -799,6 +801,10 @@ static int preinit(const char *arg)
for (i = 0; i < adaptors && xv_port == 0; i++)
{
+ /* check if adaptor number has been specified */
+ if (xv_adaptor != -1 && xv_adaptor != i)
+ continue;
+
if ((ai[i].type & XvInputMask) && (ai[i].type & XvImageMask))
{
for (xv_p = ai[i].base_id;
@@ -806,6 +812,8 @@ static int preinit(const char *arg)
if (!XvGrabPort(mDisplay, xv_p, CurrentTime))
{
xv_port = xv_p;
+ mp_msg(MSGT_VO, MSGL_INFO,
+ MSGTR_LIBVO_XV_Adaptor, i, ai[i].name);
break;
} else
{