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authorreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2009-11-21 22:27:40 +0000
committerreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2009-11-21 22:27:40 +0000
commit4805ea9864ed18b123637d9aafa4f090d950d329 (patch)
tree451ecca44882aa6f9480cd23c2a6e72ecd9c9ad9 /libvo/vo_gl2.c
parent4198e9d45b98c7657cbddfdb74f5647e0e6c21de (diff)
downloadmpv-4805ea9864ed18b123637d9aafa4f090d950d329.tar.bz2
mpv-4805ea9864ed18b123637d9aafa4f090d950d329.tar.xz
Add support for Windows OpenGL rendering onto a device instead of into a window.
Has little use except for experimenting - on Windows 9x it could be used to render on monitors that were not managed by Windows, but that feature was removed in newer Windows versions. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29946 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo/vo_gl2.c')
-rw-r--r--libvo/vo_gl2.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/libvo/vo_gl2.c b/libvo/vo_gl2.c
index 5bbd8d15a5..ff44be4043 100644
--- a/libvo/vo_gl2.c
+++ b/libvo/vo_gl2.c
@@ -117,7 +117,7 @@ static GLint getInternalFormat(void)
{
#ifdef GL_WIN32
PIXELFORMATDESCRIPTOR pfd;
- HDC vo_hdc = GetDC(vo_w32_window);
+ HDC vo_hdc = vo_w32_get_dc(vo_w32_window);
int pf = GetPixelFormat(vo_hdc);
if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) {
r_sz = g_sz = b_sz = a_sz = 0;
@@ -127,7 +127,7 @@ static GLint getInternalFormat(void)
b_sz = pfd.cBlueBits;
a_sz = pfd.cAlphaBits;
}
- ReleaseDC(vo_w32_window, vo_hdc);
+ vo_w32_release_dc(vo_w32_window, vo_hdc);
#else
if (glXGetConfig(mDisplay, gl_vinfo, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0;
if (glXGetConfig(mDisplay, gl_vinfo, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0;