summaryrefslogtreecommitdiffstats
path: root/libvo/vo_directx.c
diff options
context:
space:
mode:
authorfaust3 <faust3@b3059339-0415-0410-9bf9-f77b7e298cf2>2004-05-18 17:51:25 +0000
committerfaust3 <faust3@b3059339-0415-0410-9bf9-f77b7e298cf2>2004-05-18 17:51:25 +0000
commit1ec95a2e53a66044f6712a3de35fef7ac25cb073 (patch)
tree0a2173c195fb56bdc1af253ad1938e7643972622 /libvo/vo_directx.c
parent193e10d0ab03dd0a89280c454242cf10fedc1349 (diff)
downloadmpv-1ec95a2e53a66044f6712a3de35fef7ac25cb073.tar.bz2
mpv-1ec95a2e53a66044f6712a3de35fef7ac25cb073.tar.xz
more sane order for overlay workarounds, fixed a bug where the mouse would stay hidden on win98
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@12486 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo/vo_directx.c')
-rw-r--r--libvo/vo_directx.c37
1 files changed, 19 insertions, 18 deletions
diff --git a/libvo/vo_directx.c b/libvo/vo_directx.c
index e133c3ad73..558b0a50c7 100644
--- a/libvo/vo_directx.c
+++ b/libvo/vo_directx.c
@@ -507,7 +507,7 @@ static uint32_t Directx_ManageDisplay()
}
else height=tmpheight;
}
- ShowCursor(TRUE);
+ while(ShowCursor(TRUE)<=0){}
}
rd.right=rd.left+width;
rd.bottom=rd.top+height;
@@ -521,6 +521,21 @@ static uint32_t Directx_ManageDisplay()
ZeroMemory(&capsDrv, sizeof(capsDrv));
capsDrv.dwSize = sizeof(capsDrv);
if(g_lpdd->lpVtbl->GetCaps(g_lpdd,&capsDrv, NULL) != DD_OK)return 1;
+ /*get minimum stretch, depends on display adaptor and mode (refresh rate!) */
+ uStretchFactor1000 = capsDrv.dwMinOverlayStretch>1000 ? capsDrv.dwMinOverlayStretch : 1000;
+ rd.right = ((width+rd.left)*uStretchFactor1000+999)/1000;
+ rd.bottom = (height+rd.top)*uStretchFactor1000/1000;
+ /*calculate xstretch1000 and ystretch1000*/
+ xstretch1000 = ((rd.right - rd.left)* 1000)/image_width ;
+ ystretch1000 = ((rd.bottom - rd.top)* 1000)/image_height;
+ rs.left=0;
+ rs.right=image_width;
+ rs.top=0;
+ rs.bottom=image_height;
+ if(rd.left < 0)rs.left=(-rd.left*1000)/xstretch1000;
+ if(rd.top < 0)rs.top=(-rd.top*1000)/ystretch1000;
+ if(rd.right > vo_screenwidth)rs.right=((vo_screenwidth-rd.left)*1000)/xstretch1000;
+ if(rd.bottom > vo_screenheight)rs.bottom=((vo_screenheight-rd.top)*1000)/ystretch1000;
/*do not allow to zoom or shrink if hardware isn't able to do so*/
if((width < image_width)&& !(capsDrv.dwFXCaps & DDFXCAPS_OVERLAYSHRINKX))
{
@@ -545,22 +560,7 @@ static uint32_t Directx_ManageDisplay()
if(capsDrv.dwFXCaps & DDFXCAPS_OVERLAYSTRETCHYN)mp_msg(MSGT_VO, MSGL_ERR,"<vo_directx><ERROR>can only stretchN\n");
else mp_msg(MSGT_VO, MSGL_ERR,"<vo_directx><ERROR>can't stretch y\n");
rd.bottom = rd.top + image_height;
- }
- /*get minimum stretch, depends on display adaptor and mode (refresh rate!) */
- uStretchFactor1000 = capsDrv.dwMinOverlayStretch>1000 ? capsDrv.dwMinOverlayStretch : 1000;
- rd.right = ((width+rd.left)*uStretchFactor1000+999)/1000;
- rd.bottom = (height+rd.top)*uStretchFactor1000/1000;
- /*calculate xstretch1000 and ystretch1000*/
- xstretch1000 = ((rd.right - rd.left)* 1000)/image_width ;
- ystretch1000 = ((rd.bottom - rd.top)* 1000)/image_height;
- rs.left=0;
- rs.right=image_width;
- rs.top=0;
- rs.bottom=image_height;
- if(rd.left < 0)rs.left=(-rd.left*1000)/xstretch1000;
- if(rd.top < 0)rs.top=(-rd.top*1000)/ystretch1000;
- if(rd.right > vo_screenwidth)rs.right=((vo_screenwidth-rd.left)*1000)/xstretch1000;
- if(rd.bottom > vo_screenheight)rs.bottom=((vo_screenheight-rd.top)*1000)/ystretch1000;
+ }
/*the last thing to check are alignment restrictions
these expressions (x & -y) just do alignment by dropping low order bits...
so to round up, we add first, then truncate*/
@@ -1178,7 +1178,8 @@ config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uin
rd.top = vo_dy;
rd.right = rd.left + d_image_width;
rd.bottom = rd.top + d_image_height;
- SetWindowPos(hWnd,NULL, rd.left, rd.top,rd.right-rd.left,rd.bottom-rd.top,SWP_SHOWWINDOW|SWP_NOOWNERZORDER);
+ AdjustWindowRect(&rd,WS_OVERLAPPEDWINDOW|WS_SIZEBOX,FALSE);
+ SetWindowPos(hWnd,NULL, vo_dx, vo_dy,rd.right-rd.left,rd.bottom-rd.top,SWP_SHOWWINDOW|SWP_NOOWNERZORDER);
}
else ShowWindow(hWnd,SW_SHOW);