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author | wm4 <wm4@nowhere> | 2012-10-05 20:37:16 +0200 |
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committer | wm4 <wm4@nowhere> | 2012-10-16 07:26:32 +0200 |
commit | 44c62a685222f2b018a480246c2946d3e3e7529c (patch) | |
tree | 0c603432a889a4c6c549d8ee0f5cb5222586b7a0 /libvo/vo_direct3d.c | |
parent | 3ad918bbc62449759bbf97f6a809ebdde27ad59e (diff) | |
download | mpv-44c62a685222f2b018a480246c2946d3e3e7529c.tar.bz2 mpv-44c62a685222f2b018a480246c2946d3e3e7529c.tar.xz |
sub: switch to premultiplied alpha
Fixes problems with ugly borders.
Note that at least in the DVD sub case, we could have just set all
transparent pixels to black to solve this.
vo_direct3d.c change untested, because mingw is a miserable pile of
crap.
Diffstat (limited to 'libvo/vo_direct3d.c')
-rw-r--r-- | libvo/vo_direct3d.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/libvo/vo_direct3d.c b/libvo/vo_direct3d.c index 4f16c6a6b1..2b8f3429e4 100644 --- a/libvo/vo_direct3d.c +++ b/libvo/vo_direct3d.c @@ -2049,6 +2049,9 @@ static void draw_osd(d3d_priv *priv, struct sub_bitmaps *imgs) IDirect3DDevice9_SetTextureStageState(priv->d3d_device, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE); + } else { + IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_SRCBLEND, + D3DBLEND_ONE); } IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_EOSD_VERTEX); @@ -2060,6 +2063,8 @@ static void draw_osd(d3d_priv *priv, struct sub_bitmaps *imgs) D3DTSS_COLORARG1, D3DTA_TEXTURE); IDirect3DDevice9_SetTextureStageState(priv->d3d_device, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); + IDirect3DDevice9_SetRenderState(priv->d3d_device, + D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); IDirect3DDevice9_SetTexture(priv->d3d_device, 0, NULL); |