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authorwm4 <wm4@mplayer2.org>2011-11-04 08:39:20 +0100
committerwm4 <wm4@mplayer2.org>2012-03-17 21:05:39 +0100
commit6f02fb1cce94e42f4b2dc39aa508ff2f5c3e519a (patch)
tree6c68c0eacd6211f417e051f92d81d74c371fe9d6 /libvo/vo_corevideo.h
parent5ee7797bf840c2ad4a4e0a864ac65a46a55978ed (diff)
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vo_direct3d: disable using shaders by default, and add direct3d_shaders VO
Now using the "direct3d" VO will never make use of shaders. Instead, users are supposed to use the direct3d_shaders VO entry, which is exactly the same as direct3d, except with shaders enabled by default. "direct3d" always uses the Direct3D StretcRect API call to render videos. Playing formats not supported by this function will force mplayer to insert a scale filter to convert video frames in software. "direct3d_shaders" prefers shader color conversion, but can fall back to StretchRect if the format can be handled. (This happens only with some insignificant packed YUV formats.)
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