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authorwm4 <wm4@nowhere>2012-08-07 00:17:24 +0200
committerwm4 <wm4@nowhere>2012-08-07 01:09:30 +0200
commitc113e6ed7de00dcee53f94871985a33dca9c7c29 (patch)
treeee601fc4e4f4d0b3ed712282450dcb658fcf0f29 /libvo/video_out.c
parent229380d9bd1995583c38d2cc061d5264e3afb020 (diff)
downloadmpv-c113e6ed7de00dcee53f94871985a33dca9c7c29.tar.bz2
mpv-c113e6ed7de00dcee53f94871985a33dca9c7c29.tar.xz
Remove V4L2 decoder support (vo_v4l2 and ao_v4l2)
The removed VO and AO took MPEG data and decoded it with V4L2. I'm not exactly sure what's the use of this today, but get rid of it. As far as feeding video data to V4L2 is concerned, there are other ways. For example, there is this script, that feeds yuv4mpeg formatted raw video data to V4L2: https://raw.github.com/umlaeute/v4l2loopback/master/examples/yuv4mpeg_to_v4l2.c
Diffstat (limited to 'libvo/video_out.c')
-rw-r--r--libvo/video_out.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/libvo/video_out.c b/libvo/video_out.c
index 8cf0b531c1..5ae219093f 100644
--- a/libvo/video_out.c
+++ b/libvo/video_out.c
@@ -86,7 +86,6 @@ extern struct vo_driver video_out_caca;
extern struct vo_driver video_out_direct3d;
extern struct vo_driver video_out_direct3d_shaders;
extern struct vo_driver video_out_directx;
-extern struct vo_driver video_out_v4l2;
extern struct vo_driver video_out_directfb;
extern struct vo_driver video_out_corevideo;
extern struct vo_driver video_out_sharedbuffer;
@@ -124,9 +123,6 @@ const struct vo_driver *video_out_drivers[] =
#ifdef CONFIG_CACA
&video_out_caca,
#endif
-#ifdef CONFIG_V4L2_DECODER
- &video_out_v4l2,
-#endif
&video_out_null,
// should not be auto-selected
#ifdef CONFIG_SHAREDBUFFER