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authorwm4 <wm4@mplayer2.org>2011-12-06 20:23:54 +0100
committerwm4 <wm4@mplayer2.org>2011-12-06 20:32:33 +0100
commitd4de92e80897abb64dc8ccecb7823cbe291bb52d (patch)
tree0686f943152165b2cab91a79287ea788083bc474 /libvo/gl_common.h
parent421c840b3c061de89b426244fe75237a73f765de (diff)
downloadmpv-d4de92e80897abb64dc8ccecb7823cbe291bb52d.tar.bz2
mpv-d4de92e80897abb64dc8ccecb7823cbe291bb52d.tar.xz
libvo: remove title argument from struct vo_driver.config
This affects only the "new" VO API. The config() title argument was barely used, and it's hardcoded to "MPlayer" in vf_vo.c. The X11 and the Cocoa GUI backends, which are the only ones properly supporting window titles, ignored this argument. Remove the title argument. Add the vo_get_window_title function. All GUI VOs are supposed to use it for the window title.
Diffstat (limited to 'libvo/gl_common.h')
-rw-r--r--libvo/gl_common.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/libvo/gl_common.h b/libvo/gl_common.h
index 88a2507060..8e3294f441 100644
--- a/libvo/gl_common.h
+++ b/libvo/gl_common.h
@@ -387,7 +387,7 @@ typedef struct MPGLContext {
#endif
} context;
int (*create_window)(struct MPGLContext *ctx, uint32_t d_width,
- uint32_t d_height, uint32_t flags, const char *title);
+ uint32_t d_height, uint32_t flags);
int (*setGlWindow)(struct MPGLContext *);
void (*releaseGlContext)(struct MPGLContext *);
void (*swapGlBuffers)(struct MPGLContext *);