summaryrefslogtreecommitdiffstats
path: root/libvo/gl_common.h
diff options
context:
space:
mode:
authorreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2005-09-25 16:07:54 +0000
committerreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2005-09-25 16:07:54 +0000
commitd16d2c3e3219c5618f43ff4b8309d278c4c8b573 (patch)
tree9fe81775b340e2d1f21a8879469e039e5732a64d /libvo/gl_common.h
parentbbd3dc0511cb170289c1345ab4a7481c94d963a1 (diff)
downloadmpv-d16d2c3e3219c5618f43ff4b8309d278c4c8b573.tar.bz2
mpv-d16d2c3e3219c5618f43ff4b8309d278c4c8b573.tar.xz
Support rectangular texture in fragment programs
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16587 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo/gl_common.h')
-rw-r--r--libvo/gl_common.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/libvo/gl_common.h b/libvo/gl_common.h
index ebb15028f7..fd2a4436ae 100644
--- a/libvo/gl_common.h
+++ b/libvo/gl_common.h
@@ -158,7 +158,8 @@ void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
#define YUV_CONVERSION_FRAGMENT_POW 3
//! use a fragment program with additional table lookup for YUV conversion
#define YUV_CONVERSION_FRAGMENT_LOOKUP 4
-void glSetupYUVConversion(int type, float brightness, float contrast,
+void glSetupYUVConversion(GLenum target, int type,
+ float brightness, float contrast,
float hue, float saturation,
float rgamma, float ggamma, float bgamma);
void inline glEnableYUVConversion(GLenum target, int type);