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author | Stefano Pigozzi <stefano.pigozzi@gmail.com> | 2011-10-15 18:44:00 +0200 |
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committer | Uoti Urpala <uau@mplayer2.org> | 2011-11-26 20:04:16 +0200 |
commit | 421c840b3c061de89b426244fe75237a73f765de (patch) | |
tree | 78306817be89c68a6f380078c5d278255e24f99b /libvo/gl_common.h | |
parent | 4a8ee6d9a4266589b25a817eb9fbc71a11704bc8 (diff) | |
download | mpv-421c840b3c061de89b426244fe75237a73f765de.tar.bz2 mpv-421c840b3c061de89b426244fe75237a73f765de.tar.xz |
vo_gl: add native mac osx Cocoa backend for vo_gl
Add native Cocoa code to display an OpenGL window. Some of the code is
based on the OpenGL parts of vo_corevideo but I took the time to remove
old code based on Carbon.
There is autodetection in the configure script but you can use
--enable[disable]-cocoa to enable[disable] this.
Diffstat (limited to 'libvo/gl_common.h')
-rw-r--r-- | libvo/gl_common.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/libvo/gl_common.h b/libvo/gl_common.h index f2e07e7e8b..88a2507060 100644 --- a/libvo/gl_common.h +++ b/libvo/gl_common.h @@ -362,6 +362,7 @@ void glDisable3D(GL *gl, int type); enum MPGLType { GLTYPE_AUTO, + GLTYPE_COCOA, GLTYPE_W32, GLTYPE_X11, GLTYPE_SDL, |