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author | reimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2006-06-08 19:02:56 +0000 |
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committer | reimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2006-06-08 19:02:56 +0000 |
commit | 497b2f561ef509bdcc6381f0101d4e4140135ef9 (patch) | |
tree | 6267fb1779fe4bf84435b2b525490d266cccd22c /libvo/gl_common.h | |
parent | dd5f3f5824eb63c50fdba341752dccb933f1e4ce (diff) | |
download | mpv-497b2f561ef509bdcc6381f0101d4e4140135ef9.tar.bz2 mpv-497b2f561ef509bdcc6381f0101d4e4140135ef9.tar.xz |
Add yuv to rgb conversion using a 3D lookup texture
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@18656 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo/gl_common.h')
-rw-r--r-- | libvo/gl_common.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/libvo/gl_common.h b/libvo/gl_common.h index 55a6ba8ba8..0e2334b1bc 100644 --- a/libvo/gl_common.h +++ b/libvo/gl_common.h @@ -227,6 +227,8 @@ int loadGPUProgram(GLenum target, char *prog); #define YUV_CONVERSION_FRAGMENT_LOOKUP 4 //! use ATI specific register combiners ("fragment program") #define YUV_CONVERSION_COMBINERS_ATI 5 +//! use a fragment program with 3D table lookup for YUV conversion +#define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6 //! use normal bilinear scaling for textures #define YUV_SCALER_BILIN 0 //! use higher quality bicubic scaling for textures |