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authorreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2010-04-04 16:56:30 +0000
committerreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2010-04-04 16:56:30 +0000
commitb8a7ed8a79ed6d9c911bc2be082f86bf2d92c48d (patch)
tree19dd7fb39e56dc13f5d81f01c726160fdc7d382d /libvo/gl_common.h
parentad26195a80a3325969d479b5e6bea308e64cf844 (diff)
downloadmpv-b8a7ed8a79ed6d9c911bc2be082f86bf2d92c48d.tar.bz2
mpv-b8a7ed8a79ed6d9c911bc2be082f86bf2d92c48d.tar.xz
Factor out the YUV->RGB conversion auto-selection and also
enable auto-selection of ATI fragment shaders since they should do accurate conversions now. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31006 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo/gl_common.h')
-rw-r--r--libvo/gl_common.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/libvo/gl_common.h b/libvo/gl_common.h
index d1a382079e..6fb28fdb80 100644
--- a/libvo/gl_common.h
+++ b/libvo/gl_common.h
@@ -345,6 +345,7 @@ typedef struct {
float filter_strength;
} gl_conversion_params_t;
+int glAutodetectYUVConversion(void);
void glSetupYUVConversion(gl_conversion_params_t *params);
void glEnableYUVConversion(GLenum target, int type);
void glDisableYUVConversion(GLenum target, int type);