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authorreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2006-06-07 14:07:32 +0000
committerreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2006-06-07 14:07:32 +0000
commit1b0b329dd71fc72d7123df964e8fc6de97fbeb7b (patch)
treec840d78acc3f09fc171941b98d979d9b36a65056 /libvo/gl_common.h
parentfd77a846b8e4e517dc95d362521ddf80efab3d2d (diff)
downloadmpv-1b0b329dd71fc72d7123df964e8fc6de97fbeb7b.tar.bz2
mpv-1b0b329dd71fc72d7123df964e8fc6de97fbeb7b.tar.xz
Add bicubic texture scaling
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@18623 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo/gl_common.h')
-rw-r--r--libvo/gl_common.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/libvo/gl_common.h b/libvo/gl_common.h
index d9b9193c98..df446a5601 100644
--- a/libvo/gl_common.h
+++ b/libvo/gl_common.h
@@ -225,6 +225,8 @@ void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
#define YUV_CONVERSION_COMBINERS_ATI 5
//! use normal bilinear scaling for textures
#define YUV_SCALER_BILIN 0
+//! use higher quality bicubic scaling for textures
+#define YUV_SCALER_BICUB 1
//! mask for conversion type
#define YUV_CONVERSION_MASK 0xF
//! mask for scaler type