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author | reimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2006-06-07 13:24:54 +0000 |
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committer | reimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2006-06-07 13:24:54 +0000 |
commit | 0965bcee4367e23d306804963c79c628315dbb15 (patch) | |
tree | 873f433e7ecd9ebd24b4509251c3ed34d3dc64ce /libvo/gl_common.h | |
parent | 82cb987e543864b0cb375a663f9a2c4e0bfe8bfd (diff) | |
download | mpv-0965bcee4367e23d306804963c79c628315dbb15.tar.bz2 mpv-0965bcee4367e23d306804963c79c628315dbb15.tar.xz |
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@18620 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo/gl_common.h')
-rw-r--r-- | libvo/gl_common.h | 19 |
1 files changed, 18 insertions, 1 deletions
diff --git a/libvo/gl_common.h b/libvo/gl_common.h index cf08f988ad..d9b9193c98 100644 --- a/libvo/gl_common.h +++ b/libvo/gl_common.h @@ -223,11 +223,28 @@ void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, #define YUV_CONVERSION_FRAGMENT_LOOKUP 4 //! use ATI specific register combiners ("fragment program") #define YUV_CONVERSION_COMBINERS_ATI 5 +//! use normal bilinear scaling for textures +#define YUV_SCALER_BILIN 0 +//! mask for conversion type +#define YUV_CONVERSION_MASK 0xF +//! mask for scaler type +#define YUV_SCALER_MASK 0xF +//! shift value for luminance scaler type +#define YUV_LUM_SCALER_SHIFT 8 +//! shift value for chrominance scaler type +#define YUV_CHROM_SCALER_SHIFT 12 +//! extract conversion out of type +#define YUV_CONVERSION(t) (t & YUV_CONVERSION_MASK) +//! extract luminance scaler out of type +#define YUV_LUM_SCALER(t) ((t >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK) +//! extract chrominance scaler out of type +#define YUV_CHROM_SCALER(t) ((t >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK) /** \} */ void glSetupYUVConversion(GLenum target, int type, float brightness, float contrast, float hue, float saturation, - float rgamma, float ggamma, float bgamma); + float rgamma, float ggamma, float bgamma, + int texw, int texh); void glEnableYUVConversion(GLenum target, int type); void glDisableYUVConversion(GLenum target, int type); |