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authorreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2006-06-08 19:02:56 +0000
committerreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2006-06-08 19:02:56 +0000
commit497b2f561ef509bdcc6381f0101d4e4140135ef9 (patch)
tree6267fb1779fe4bf84435b2b525490d266cccd22c /libvo/gl_common.h
parentdd5f3f5824eb63c50fdba341752dccb933f1e4ce (diff)
downloadmpv-497b2f561ef509bdcc6381f0101d4e4140135ef9.tar.bz2
mpv-497b2f561ef509bdcc6381f0101d4e4140135ef9.tar.xz
Add yuv to rgb conversion using a 3D lookup texture
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@18656 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo/gl_common.h')
-rw-r--r--libvo/gl_common.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/libvo/gl_common.h b/libvo/gl_common.h
index 55a6ba8ba8..0e2334b1bc 100644
--- a/libvo/gl_common.h
+++ b/libvo/gl_common.h
@@ -227,6 +227,8 @@ int loadGPUProgram(GLenum target, char *prog);
#define YUV_CONVERSION_FRAGMENT_LOOKUP 4
//! use ATI specific register combiners ("fragment program")
#define YUV_CONVERSION_COMBINERS_ATI 5
+//! use a fragment program with 3D table lookup for YUV conversion
+#define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
//! use normal bilinear scaling for textures
#define YUV_SCALER_BILIN 0
//! use higher quality bicubic scaling for textures