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authorwm4 <wm4@mplayer2.org>2011-10-02 04:04:44 +0200
committerUoti Urpala <uau@mplayer2.org>2011-10-24 07:19:29 +0300
commit3eeca4838dfe50fe5fdf32167636a1d05f1e5e39 (patch)
tree7fd7747c03f8c9feb53127be5940755bed802070 /libvo/gl_common.h
parentf045abb4c06c66dd7ee751d4f4c0de40cf1bc810 (diff)
downloadmpv-3eeca4838dfe50fe5fdf32167636a1d05f1e5e39.tar.bz2
mpv-3eeca4838dfe50fe5fdf32167636a1d05f1e5e39.tar.xz
vo_gl: move window creation functions from vo_gl.c into gl_common.c
Now all windowing specific code is in gl_common.c. init_mpglcontext() used to set dummy callbacks for non-optional windowing callbacks. Remove these, as they only lead to confusion.
Diffstat (limited to 'libvo/gl_common.h')
-rw-r--r--libvo/gl_common.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/libvo/gl_common.h b/libvo/gl_common.h
index d7fb80252f..38e766f7b5 100644
--- a/libvo/gl_common.h
+++ b/libvo/gl_common.h
@@ -431,6 +431,8 @@ typedef struct MPGLContext {
GLXContext x11;
#endif
} context;
+ int (*create_window)(struct MPGLContext *ctx, uint32_t d_width,
+ uint32_t d_height, uint32_t flags, const char *title);
int (*setGlWindow)(struct MPGLContext *);
void (*releaseGlContext)(struct MPGLContext *);
void (*swapGlBuffers)(struct MPGLContext *);