diff options
author | reimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2008-05-24 11:25:57 +0000 |
---|---|---|
committer | reimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2008-05-24 11:25:57 +0000 |
commit | 54f9e2b03dcbdf7052c9b484b96cb0e91ad98e90 (patch) | |
tree | 01e25e3b528a4b185af0279a62b113d075d2fadd /libvo/gl_common.c | |
parent | 6689fe364e24bda5be2b8f45a4cf566347d300ef (diff) | |
download | mpv-54f9e2b03dcbdf7052c9b484b96cb0e91ad98e90.tar.bz2 mpv-54f9e2b03dcbdf7052c9b484b96cb0e91ad98e90.tar.xz |
update doxygen comments
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26869 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo/gl_common.c')
-rw-r--r-- | libvo/gl_common.c | 36 |
1 files changed, 7 insertions, 29 deletions
diff --git a/libvo/gl_common.c b/libvo/gl_common.c index f9715b7b43..e6093e2d1c 100644 --- a/libvo/gl_common.c +++ b/libvo/gl_common.c @@ -895,15 +895,9 @@ static void get_yuv2rgb_coeffs(gl_conversion_params_t *params, #define GMAP_SIZE (1024) /** * \brief generate a 3D YUV -> RGB map + * \param params struct containing parameters like brightness, gamma, ... * \param map where to store map. Must provide space for (size + 2)^3 elements * \param size size of the map, excluding border - * \param brightness desired brightness adjustment for conversion - * \param contrast desired contrast adjustment for conversion - * \param uvcos desired hue/saturation adjustment for conversion - * \param uvsin desired hue/saturation adjustment for conversion - * \param rgamma desired red gamma adjustment for conversion - * \param ggamma desired green gamma adjustment for conversion - * \param bgamma desired blue gamma adjustment for conversion */ static void gen_yuv2rgb_map(gl_conversion_params_t *params, unsigned char *map, int size) { int i, j, k; @@ -954,15 +948,9 @@ static void gen_yuv2rgb_map(gl_conversion_params_t *params, unsigned char *map, #define LOOKUP_3DRES 32 /** * \brief creates and initializes helper textures needed for yuv conversion + * \param params struct containing parameters like brightness, gamma, ... * \param texu contains next free texture unit number * \param texs texture unit ids for the conversion are stored in this array - * \param brightness desired brightness adjustment for conversion - * \param contrast desired contrast adjustment for conversion - * \param uvcos desired hue/saturation adjustment for conversion - * \param uvsin desired hue/saturation adjustment for conversion - * \param rgamma desired red gamma adjustment for conversion - * \param ggamma desired green gamma adjustment for conversion - * \param bgamma desired blue gamma adjustment for conversion */ static void create_conv_textures(gl_conversion_params_t *params, int *texu, char *texs) { unsigned char *lookup_data = NULL; @@ -1028,6 +1016,7 @@ static void create_conv_textures(gl_conversion_params_t *params, int *texu, char * \param rect if rectangular (pixel) adressing should be used for in_tex * \param texw width of the in_tex texture * \param texh height of the in_tex texture + * \param strength strength of filter effect if the scaler does some kind of filtering */ static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs, char in_tex, char out_comp, int rect, int texw, int texh, @@ -1154,12 +1143,8 @@ int loadGPUProgram(GLenum target, char *prog) { /** * \brief setup a fragment program that will do YUV->RGB conversion - * \param brightness brightness adjustment offset - * \param contrast contrast adjustment factor - * \param uvcos used for saturation and hue adjustment - * \param uvsin used for saturation and hue adjustment - * \param lookup use fragment program that uses texture unit 4 to - * do additional conversion via lookup. + * \param parms struct containing parameters like conversion and scaler type, + * brightness, ... */ static void glSetupYUVFragprog(gl_conversion_params_t *params) { int type = params->type; @@ -1263,15 +1248,8 @@ static void gen_gamma_map(unsigned char *map, int size, float gamma) { /** * \brief setup YUV->RGB conversion - * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) - * \param type YUV conversion type - * \param brightness brightness adjustment offset - * \param contrast contrast adjustment factor - * \param hue hue adjustment angle - * \param saturation saturation adjustment factor - * \param rgamma gamma value for red channel - * \param ggamma gamma value for green channel - * \param bgamma gamma value for blue channel + * \param parms struct containing parameters like conversion and scaler type, + * brightness, ... * \ingroup glconversion */ void glSetupYUVConversion(gl_conversion_params_t *params) { |