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author | reimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2009-12-31 18:07:37 +0000 |
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committer | reimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2009-12-31 18:07:37 +0000 |
commit | c4c806a9d743ec917450515db15b270981930259 (patch) | |
tree | e21bb720e33029b0ecfe0dbe27513fd804bb3147 /libvo/gl_common.c | |
parent | 8fb7d45abd13b0d8a427f44f19e338d8b4fb9cc0 (diff) | |
download | mpv-c4c806a9d743ec917450515db15b270981930259.tar.bz2 mpv-c4c806a9d743ec917450515db15b270981930259.tar.xz |
Put the colourspace-related variables into a separate struct to ease
extracting the code and sharing with other vos.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30149 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo/gl_common.c')
-rw-r--r-- | libvo/gl_common.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/libvo/gl_common.c b/libvo/gl_common.c index 9bce6634f0..0b63cc6390 100644 --- a/libvo/gl_common.c +++ b/libvo/gl_common.c @@ -1018,7 +1018,7 @@ static void gen_gamma_map(unsigned char *map, int size, float gamma); #define COL_V 2 #define COL_C 3 -static void get_yuv2rgb_coeffs(gl_conversion_params_t *params, float yuv2rgb[3][4]) { +static void get_yuv2rgb_coeffs(struct mp_csp_params *params, float yuv2rgb[3][4]) { float uvcos = params->saturation * cos(params->hue); float uvsin = params->saturation * sin(params->hue); int i; @@ -1049,7 +1049,7 @@ static void get_yuv2rgb_coeffs(gl_conversion_params_t *params, float yuv2rgb[3][ * \param map where to store map. Must provide space for (size + 2)^3 elements * \param size size of the map, excluding border */ -static void gen_yuv2rgb_map(gl_conversion_params_t *params, unsigned char *map, int size) { +static void gen_yuv2rgb_map(struct mp_csp_params *params, unsigned char *map, int size) { int i, j, k, l; float step = 1.0 / size; float y, u, v; @@ -1101,9 +1101,9 @@ static void create_conv_textures(gl_conversion_params_t *params, int *texu, char texs[0] = (*texu)++; ActiveTexture(GL_TEXTURE0 + texs[0]); lookup_data = malloc(4 * LOOKUP_RES); - gen_gamma_map(lookup_data, LOOKUP_RES, params->rgamma); - gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->ggamma); - gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->bgamma); + gen_gamma_map(lookup_data, LOOKUP_RES, params->csp_params.rgamma); + gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->csp_params.ggamma); + gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->csp_params.bgamma); glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LINEAR, LOOKUP_RES, 4, 0); glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, @@ -1121,7 +1121,7 @@ static void create_conv_textures(gl_conversion_params_t *params, int *texu, char texs[0] = (*texu)++; ActiveTexture(GL_TEXTURE0 + texs[0]); lookup_data = malloc(3 * sz * sz * sz); - gen_yuv2rgb_map(params, lookup_data, LOOKUP_3DRES); + gen_yuv2rgb_map(¶ms->csp_params, lookup_data, LOOKUP_3DRES); glAdjustAlignment(sz); PixelStorei(GL_UNPACK_ROW_LENGTH, 0); TexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1, @@ -1330,7 +1330,7 @@ static void glSetupYUVFragprog(gl_conversion_params_t *params) { '1', 'g', rect, params->chrom_texw, params->chrom_texh, params->filter_strength); add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, '2', 'b', rect, params->chrom_texw, params->chrom_texh, params->filter_strength); - get_yuv2rgb_coeffs(params, yuv2rgb); + get_yuv2rgb_coeffs(¶ms->csp_params, yuv2rgb); switch (YUV_CONVERSION(type)) { case YUV_CONVERSION_FRAGMENT: snprintf(prog_pos, prog_remain, yuv_prog_template, @@ -1345,7 +1345,7 @@ static void glSetupYUVFragprog(gl_conversion_params_t *params) { yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], - (float)1.0 / params->rgamma, (float)1.0 / params->bgamma, (float)1.0 / params->bgamma); + (float)1.0 / params->csp_params.rgamma, (float)1.0 / params->csp_params.bgamma, (float)1.0 / params->csp_params.bgamma); break; case YUV_CONVERSION_FRAGMENT_LOOKUP: snprintf(prog_pos, prog_remain, yuv_lookup_prog_template, @@ -1397,8 +1397,8 @@ static void gen_gamma_map(unsigned char *map, int size, float gamma) { * \ingroup glconversion */ void glSetupYUVConversion(gl_conversion_params_t *params) { - float uvcos = params->saturation * cos(params->hue); - float uvsin = params->saturation * sin(params->hue); + float uvcos = params->csp_params.saturation * cos(params->csp_params.hue); + float uvsin = params->csp_params.saturation * sin(params->csp_params.hue); switch (YUV_CONVERSION(params->type)) { case YUV_CONVERSION_COMBINERS: glSetupYUVCombiners(uvcos, uvsin); |