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authorwm4 <wm4@nowhere>2012-11-05 17:02:04 +0100
committerwm4 <wm4@nowhere>2012-11-12 20:06:14 +0100
commitd4bdd0473d6f43132257c9fb3848d829755167a3 (patch)
tree8021c2f7da1841393c8c832105e20cd527826d6c /libvo/csputils.c
parentbd48deba77bd5582c5829d6fe73a7d2571088aba (diff)
downloadmpv-d4bdd0473d6f43132257c9fb3848d829755167a3.tar.bz2
mpv-d4bdd0473d6f43132257c9fb3848d829755167a3.tar.xz
Rename directories, move files (step 1 of 2) (does not compile)
Tis drops the silly lib prefixes, and attempts to organize the tree in a more logical way. Make the top-level directory less cluttered as well. Renames the following directories: libaf -> audio/filter libao2 -> audio/out libvo -> video/out libmpdemux -> demux Split libmpcodecs: vf* -> video/filter vd*, dec_video.* -> video/decode mp_image*, img_format*, ... -> video/ ad*, dec_audio.* -> audio/decode libaf/format.* is moved to audio/ - this is similar to how mp_image.* is located in video/. Move most top-level .c/.h files to core. (talloc.c/.h is left on top- level, because it's external.) Park some of the more annoying files in compat/. Some of these are relicts from the time mplayer used ffmpeg internals. sub/ is not split, because it's too much of a mess (subtitle code is mixed with OSD display and rendering). Maybe the organization of core is not ideal: it mixes playback core (like mplayer.c) and utility helpers (like bstr.c/h). Should the need arise, the playback core will be moved somewhere else, while core contains all helper and common code.
Diffstat (limited to 'libvo/csputils.c')
-rw-r--r--libvo/csputils.c391
1 files changed, 0 insertions, 391 deletions
diff --git a/libvo/csputils.c b/libvo/csputils.c
deleted file mode 100644
index 23eb099f69..0000000000
--- a/libvo/csputils.c
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@@ -1,391 +0,0 @@
-/*
- * Common code related to colorspaces and conversion
- *
- * Copyleft (C) 2009 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
- *
- * mp_invert_yuv2rgb based on DarkPlaces engine, original code (GPL2 or later)
- *
- * This file is part of MPlayer.
- *
- * MPlayer is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * MPlayer is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with MPlayer; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * You can alternatively redistribute this file and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- */
-
-#include <stdint.h>
-#include <math.h>
-#include <assert.h>
-#include <libavutil/common.h>
-
-#include "csputils.h"
-
-char * const mp_csp_names[MP_CSP_COUNT] = {
- "Autoselect",
- "BT.601 (SD)",
- "BT.709 (HD)",
- "SMPTE-240M",
- "RGB",
-};
-
-char * const mp_csp_equalizer_names[MP_CSP_EQ_COUNT] = {
- "brightness",
- "contrast",
- "hue",
- "saturation",
- "gamma",
-};
-
-enum mp_csp avcol_spc_to_mp_csp(enum AVColorSpace colorspace)
-{
- switch (colorspace) {
- case AVCOL_SPC_BT709: return MP_CSP_BT_709;
- case AVCOL_SPC_BT470BG: return MP_CSP_BT_601;
- case AVCOL_SPC_SMPTE170M: return MP_CSP_BT_601;
- case AVCOL_SPC_SMPTE240M: return MP_CSP_SMPTE_240M;
- case AVCOL_SPC_RGB: return MP_CSP_RGB;
- default: return MP_CSP_AUTO;
- }
-}
-
-enum mp_csp_levels avcol_range_to_mp_csp_levels(enum AVColorRange range)
-{
- switch (range) {
- case AVCOL_RANGE_MPEG: return MP_CSP_LEVELS_TV;
- case AVCOL_RANGE_JPEG: return MP_CSP_LEVELS_PC;
- default: return MP_CSP_LEVELS_AUTO;
- }
-}
-
-enum AVColorSpace mp_csp_to_avcol_spc(enum mp_csp colorspace)
-{
- switch (colorspace) {
- case MP_CSP_BT_709: return AVCOL_SPC_BT709;
- case MP_CSP_BT_601: return AVCOL_SPC_BT470BG;
- case MP_CSP_SMPTE_240M: return AVCOL_SPC_SMPTE240M;
- case MP_CSP_RGB: return AVCOL_SPC_RGB;
- default: return AVCOL_SPC_UNSPECIFIED;
- }
-}
-
-enum AVColorRange mp_csp_levels_to_avcol_range(enum mp_csp_levels range)
-{
- switch (range) {
- case MP_CSP_LEVELS_TV: return AVCOL_RANGE_MPEG;
- case MP_CSP_LEVELS_PC: return AVCOL_RANGE_JPEG;
- default: return AVCOL_RANGE_UNSPECIFIED;
- }
-}
-
-enum mp_csp mp_csp_guess_colorspace(int width, int height)
-{
- return width >= 1280 || height > 576 ? MP_CSP_BT_709 : MP_CSP_BT_601;
-}
-
-/**
- * \brief little helper function to create a lookup table for gamma
- * \param map buffer to create map into
- * \param size size of buffer
- * \param gamma gamma value
- */
-void mp_gen_gamma_map(uint8_t *map, int size, float gamma)
-{
- if (gamma == 1.0) {
- for (int i = 0; i < size; i++)
- map[i] = 255 * i / (size - 1);
- return;
- }
- gamma = 1.0 / gamma;
- for (int i = 0; i < size; i++) {
- float tmp = (float)i / (size - 1.0);
- tmp = pow(tmp, gamma);
- if (tmp > 1.0)
- tmp = 1.0;
- if (tmp < 0.0)
- tmp = 0.0;
- map[i] = 255 * tmp;
- }
-}
-
-/* Fill in the Y, U, V vectors of a yuv2rgb conversion matrix
- * based on the given luma weights of the R, G and B components (lr, lg, lb).
- * lr+lg+lb is assumed to equal 1.
- * This function is meant for colorspaces satisfying the following
- * conditions (which are true for common YUV colorspaces):
- * - The mapping from input [Y, U, V] to output [R, G, B] is linear.
- * - Y is the vector [1, 1, 1]. (meaning input Y component maps to 1R+1G+1B)
- * - U maps to a value with zero R and positive B ([0, x, y], y > 0;
- * i.e. blue and green only).
- * - V maps to a value with zero B and positive R ([x, y, 0], x > 0;
- * i.e. red and green only).
- * - U and V are orthogonal to the luma vector [lr, lg, lb].
- * - The magnitudes of the vectors U and V are the minimal ones for which
- * the image of the set Y=[0...1],U=[-0.5...0.5],V=[-0.5...0.5] under the
- * conversion function will cover the set R=[0...1],G=[0...1],B=[0...1]
- * (the resulting matrix can be converted for other input/output ranges
- * outside this function).
- * Under these conditions the given parameters lr, lg, lb uniquely
- * determine the mapping of Y, U, V to R, G, B.
- */
-static void luma_coeffs(float m[3][4], float lr, float lg, float lb)
-{
- assert(fabs(lr+lg+lb - 1) < 1e-6);
- m[0][0] = m[1][0] = m[2][0] = 1;
- m[0][1] = 0;
- m[1][1] = -2 * (1-lb) * lb/lg;
- m[2][1] = 2 * (1-lb);
- m[0][2] = 2 * (1-lr);
- m[1][2] = -2 * (1-lr) * lr/lg;
- m[2][2] = 0;
- // Constant coefficients (m[x][3]) not set here
-}
-
-/**
- * \brief get the coefficients of the yuv -> rgb conversion matrix
- * \param params struct specifying the properties of the conversion like
- * brightness, ...
- * \param m array to store coefficients into
- */
-void mp_get_yuv2rgb_coeffs(struct mp_csp_params *params, float m[3][4])
-{
- int format = params->colorspace.format;
- if (format <= MP_CSP_AUTO || format >= MP_CSP_COUNT)
- format = MP_CSP_BT_601;
- switch (format) {
- case MP_CSP_BT_601: luma_coeffs(m, 0.299, 0.587, 0.114 ); break;
- case MP_CSP_BT_709: luma_coeffs(m, 0.2126, 0.7152, 0.0722); break;
- case MP_CSP_SMPTE_240M: luma_coeffs(m, 0.2122, 0.7013, 0.0865); break;
- default:
- abort();
- };
-
- // Hue is equivalent to rotating input [U, V] subvector around the origin.
- // Saturation scales [U, V].
- float huecos = params->saturation * cos(params->hue);
- float huesin = params->saturation * sin(params->hue);
- for (int i = 0; i < 3; i++) {
- float u = m[i][COL_U];
- m[i][COL_U] = huecos * u - huesin * m[i][COL_V];
- m[i][COL_V] = huesin * u + huecos * m[i][COL_V];
- }
-
- int levels_in = params->colorspace.levels_in;
- if (levels_in <= MP_CSP_LEVELS_AUTO || levels_in >= MP_CSP_LEVELS_COUNT)
- levels_in = MP_CSP_LEVELS_TV;
- assert(params->input_bits >= 8);
- assert(params->texture_bits >= params->input_bits);
- double s = (1 << params->input_bits-8) / ((1<<params->texture_bits)-1.);
- // The values below are written in 0-255 scale
- struct yuvlevels { double ymin, ymax, cmin, cmid; }
- yuvlim = { 16*s, 235*s, 16*s, 128*s },
- yuvfull = { 0*s, 255*s, 1*s, 128*s }, // '1' for symmetry around 128
- yuvlev;
- switch (levels_in) {
- case MP_CSP_LEVELS_TV: yuvlev = yuvlim; break;
- case MP_CSP_LEVELS_PC: yuvlev = yuvfull; break;
- default:
- abort();
- }
-
- int levels_out = params->colorspace.levels_out;
- if (levels_out <= MP_CSP_LEVELS_AUTO || levels_out >= MP_CSP_LEVELS_COUNT)
- levels_out = MP_CSP_LEVELS_PC;
- struct rgblevels { double min, max; }
- rgblim = { 16/255., 235/255. },
- rgbfull = { 0, 1 },
- rgblev;
- switch (levels_out) {
- case MP_CSP_LEVELS_TV: rgblev = rgblim; break;
- case MP_CSP_LEVELS_PC: rgblev = rgbfull; break;
- default:
- abort();
- }
-
- double ymul = (rgblev.max - rgblev.min) / (yuvlev.ymax - yuvlev.ymin);
- double cmul = (rgblev.max - rgblev.min) / (yuvlev.cmid - yuvlev.cmin) / 2;
- for (int i = 0; i < 3; i++) {
- m[i][COL_Y] *= ymul;
- m[i][COL_U] *= cmul;
- m[i][COL_V] *= cmul;
- // Set COL_C so that Y=umin,UV=cmid maps to RGB=min (black to black)
- m[i][COL_C] = rgblev.min - m[i][COL_Y] * yuvlev.ymin
- -(m[i][COL_U] + m[i][COL_V]) * yuvlev.cmid;
- }
-
- // Brightness adds a constant to output R,G,B.
- // Contrast scales Y around 1/2 (not 0 in this implementation).
- for (int i = 0; i < 3; i++) {
- m[i][COL_C] += params->brightness;
- m[i][COL_Y] *= params->contrast;
- m[i][COL_C] += (rgblev.max-rgblev.min) * (1 - params->contrast)/2;
- }
-
- int in_bits = FFMAX(params->int_bits_in, 1);
- int out_bits = FFMAX(params->int_bits_out, 1);
- double in_scale = (1 << in_bits) - 1.0;
- double out_scale = (1 << out_bits) - 1.0;
- for (int i = 0; i < 3; i++) {
- m[i][COL_C] *= out_scale; // constant is 1.0
- for (int x = 0; x < 3; x++)
- m[i][x] *= out_scale / in_scale;
- }
-}
-
-//! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map
-#define GMAP_SIZE (1024)
-/**
- * \brief generate a 3D YUV -> RGB map
- * \param params struct containing parameters like brightness, gamma, ...
- * \param map where to store map. Must provide space for (size + 2)^3 elements
- * \param size size of the map, excluding border
- */
-void mp_gen_yuv2rgb_map(struct mp_csp_params *params, unsigned char *map, int size)
-{
- int i, j, k, l;
- float step = 1.0 / size;
- float y, u, v;
- float yuv2rgb[3][4];
- unsigned char gmaps[3][GMAP_SIZE];
- mp_gen_gamma_map(gmaps[0], GMAP_SIZE, params->rgamma);
- mp_gen_gamma_map(gmaps[1], GMAP_SIZE, params->ggamma);
- mp_gen_gamma_map(gmaps[2], GMAP_SIZE, params->bgamma);
- mp_get_yuv2rgb_coeffs(params, yuv2rgb);
- for (i = 0; i < 3; i++)
- for (j = 0; j < 4; j++)
- yuv2rgb[i][j] *= GMAP_SIZE - 1;
- v = 0;
- for (i = -1; i <= size; i++) {
- u = 0;
- for (j = -1; j <= size; j++) {
- y = 0;
- for (k = -1; k <= size; k++) {
- for (l = 0; l < 3; l++) {
- float rgb = yuv2rgb[l][COL_Y] * y + yuv2rgb[l][COL_U] * u +
- yuv2rgb[l][COL_V] * v + yuv2rgb[l][COL_C];
- *map++ = gmaps[l][av_clip(rgb, 0, GMAP_SIZE - 1)];
- }
- y += (k == -1 || k == size - 1) ? step / 2 : step;
- }
- u += (j == -1 || j == size - 1) ? step / 2 : step;
- }
- v += (i == -1 || i == size - 1) ? step / 2 : step;
- }
-}
-
-// Copy settings from eq into params.
-void mp_csp_copy_equalizer_values(struct mp_csp_params *params,
- const struct mp_csp_equalizer *eq)
-{
- params->brightness = eq->values[MP_CSP_EQ_BRIGHTNESS] / 100.0;
- params->contrast = (eq->values[MP_CSP_EQ_CONTRAST] + 100) / 100.0;
- params->hue = eq->values[MP_CSP_EQ_HUE] / 100.0 * 3.1415927;
- params->saturation = (eq->values[MP_CSP_EQ_SATURATION] + 100) / 100.0;
- float gamma = exp(log(8.0) * eq->values[MP_CSP_EQ_GAMMA] / 100.0);
- params->rgamma = gamma;
- params->ggamma = gamma;
- params->bgamma = gamma;
-}
-
-static int find_eq(int capabilities, const char *name)
-{
- for (int i = 0; i < MP_CSP_EQ_COUNT; i++) {
- if (strcmp(name, mp_csp_equalizer_names[i]) == 0)
- return ((1 << i) & capabilities) ? i : -1;
- }
- return -1;
-}
-
-int mp_csp_equalizer_get(struct mp_csp_equalizer *eq, const char *property,
- int *out_value)
-{
- int index = find_eq(eq->capabilities, property);
- if (index < 0)
- return -1;
-
- *out_value = eq->values[index];
-
- return 0;
-}
-
-int mp_csp_equalizer_set(struct mp_csp_equalizer *eq, const char *property,
- int value)
-{
- int index = find_eq(eq->capabilities, property);
- if (index < 0)
- return 0;
-
- eq->values[index] = value;
-
- return 1;
-}
-
-void mp_invert_yuv2rgb(float out[3][4], float in[3][4])
-{
- float m00 = in[0][0], m01 = in[0][1], m02 = in[0][2], m03 = in[0][3],
- m10 = in[1][0], m11 = in[1][1], m12 = in[1][2], m13 = in[1][3],
- m20 = in[2][0], m21 = in[2][1], m22 = in[2][2], m23 = in[2][3];
-
- // calculate the adjoint
- out[0][0] = (m11 * m22 - m21 * m12);
- out[0][1] = -(m01 * m22 - m21 * m02);
- out[0][2] = (m01 * m12 - m11 * m02);
- out[1][0] = -(m10 * m22 - m20 * m12);
- out[1][1] = (m00 * m22 - m20 * m02);
- out[1][2] = -(m00 * m12 - m10 * m02);
- out[2][0] = (m10 * m21 - m20 * m11);
- out[2][1] = -(m00 * m21 - m20 * m01);
- out[2][2] = (m00 * m11 - m10 * m01);
-
- // calculate the determinant (as inverse == 1/det * adjoint,
- // adjoint * m == identity * det, so this calculates the det)
- float det = m00 * out[0][0] + m10 * out[0][1] + m20 * out[0][2];
- det = 1.0f / det;
-
- out[0][0] *= det;
- out[0][1] *= det;
- out[0][2] *= det;
- out[1][0] *= det;
- out[1][1] *= det;
- out[1][2] *= det;
- out[2][0] *= det;
- out[2][1] *= det;
- out[2][2] *= det;
-
- // fix the constant coefficient
- // rgb = M * yuv + C
- // M^-1 * rgb = yuv + M^-1 * C
- // yuv = M^-1 * rgb - M^-1 * C
- // ^^^^^^^^^^
- out[0][3] = -(out[0][0] * m03 + out[0][1] * m13 + out[0][2] * m23);
- out[1][3] = -(out[1][0] * m03 + out[1][1] * m13 + out[1][2] * m23);
- out[2][3] = -(out[2][0] * m03 + out[2][1] * m13 + out[2][2] * m23);
-}
-
-// Multiply the color in c with the given matrix.
-// c is {R, G, B} or {Y, U, V} (depending on input/output and matrix).
-// Output is clipped to the given number of bits.
-void mp_map_int_color(float matrix[3][4], int clip_bits, int c[3])
-{
- int in[3] = {c[0], c[1], c[2]};
- for (int i = 0; i < 3; i++) {
- double val = matrix[i][3];
- for (int x = 0; x < 3; x++)
- val += matrix[i][x] * in[x];
- int ival = lrint(val);
- c[i] = av_clip(ival, 0, (1 << clip_bits) - 1);
- }
-}