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authorwm4 <wm4@nowhere>2018-03-09 11:53:48 +0100
committerKevin Mitchell <kevmitch@gmail.com>2018-03-15 00:00:04 -0700
commit2edf00fb94ba18dc2d476e0354036043ce4f714d (patch)
treecda0ebaa4bb7fcc2df6264cf6a4e3e2a6be04d74 /libmpv
parent03791fae163591951b2b8208fe6b0b6c95d8ae77 (diff)
downloadmpv-2edf00fb94ba18dc2d476e0354036043ce4f714d.tar.bz2
mpv-2edf00fb94ba18dc2d476e0354036043ce4f714d.tar.xz
client API: send MPV_EVENT_SHUTDOWN only once
Before this change, mpv_wait_event() could inconsistently return multiple MPV_EVENT_SHUTDOWN events to a single mpv_handle, up to the point of spamming the event queue under certain circumstances. Change this and just send it exactly once to each mpv_handle. Some client API users might have weird requirements about destroying their state asynchronously (and not reacting immediately to the SHUTDOWN event). This change will help a bit to make this less weird and surprising.
Diffstat (limited to 'libmpv')
-rw-r--r--libmpv/client.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/libmpv/client.h b/libmpv/client.h
index acdac45dc5..1483f1afd6 100644
--- a/libmpv/client.h
+++ b/libmpv/client.h
@@ -1166,9 +1166,8 @@ typedef enum mpv_event_id {
/**
* Happens when the player quits. The player enters a state where it tries
* to disconnect all clients. Most requests to the player will fail, and
- * mpv_wait_event() will always return instantly (returning new shutdown
- * events if no other events are queued). The client should react to this
- * and quit with mpv_destroy() as soon as possible.
+ * the client should react to this and quit with mpv_destroy() as soon as
+ * possible.
*/
MPV_EVENT_SHUTDOWN = 1,
/**