diff options
author | wm4 <wm4@nowhere> | 2018-03-09 11:53:48 +0100 |
---|---|---|
committer | Kevin Mitchell <kevmitch@gmail.com> | 2018-03-15 00:00:04 -0700 |
commit | 2edf00fb94ba18dc2d476e0354036043ce4f714d (patch) | |
tree | cda0ebaa4bb7fcc2df6264cf6a4e3e2a6be04d74 /libmpv | |
parent | 03791fae163591951b2b8208fe6b0b6c95d8ae77 (diff) | |
download | mpv-2edf00fb94ba18dc2d476e0354036043ce4f714d.tar.bz2 mpv-2edf00fb94ba18dc2d476e0354036043ce4f714d.tar.xz |
client API: send MPV_EVENT_SHUTDOWN only once
Before this change, mpv_wait_event() could inconsistently return
multiple MPV_EVENT_SHUTDOWN events to a single mpv_handle, up to the
point of spamming the event queue under certain circumstances. Change
this and just send it exactly once to each mpv_handle.
Some client API users might have weird requirements about destroying
their state asynchronously (and not reacting immediately to the SHUTDOWN
event). This change will help a bit to make this less weird and
surprising.
Diffstat (limited to 'libmpv')
-rw-r--r-- | libmpv/client.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/libmpv/client.h b/libmpv/client.h index acdac45dc5..1483f1afd6 100644 --- a/libmpv/client.h +++ b/libmpv/client.h @@ -1166,9 +1166,8 @@ typedef enum mpv_event_id { /** * Happens when the player quits. The player enters a state where it tries * to disconnect all clients. Most requests to the player will fail, and - * mpv_wait_event() will always return instantly (returning new shutdown - * events if no other events are queued). The client should react to this - * and quit with mpv_destroy() as soon as possible. + * the client should react to this and quit with mpv_destroy() as soon as + * possible. */ MPV_EVENT_SHUTDOWN = 1, /** |