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authorwm4 <wm4@nowhere>2019-09-26 14:07:33 +0200
committerwm4 <wm4@nowhere>2019-09-26 14:14:49 +0200
commit4d43c79e4c1b76d70bf0e976e6c72945ce962140 (patch)
tree052ebcba5f713ee10959a5fe51a700fa1c53dbf0 /libmpv/render.h
parent3ee6d7db4e2e61465d18db05a8346086ffa0884b (diff)
downloadmpv-4d43c79e4c1b76d70bf0e976e6c72945ce962140.tar.bz2
mpv-4d43c79e4c1b76d70bf0e976e6c72945ce962140.tar.xz
client API: fix potential deadlock problems by throwing more shit at it
The render API (vo_libmpv) had potential deadlock problems with MPV_RENDER_PARAM_ADVANCED_CONTROL. This required vd-lavc-dr to be enabled (the default). I never observed these deadlocks in the wild (doesn't mean they didn't happen), although I could specifically provoke them with some code changes. The problem was mostly about DR (direct rendering, letting the video decoder write to OpenGL buffer memory). Allocating/freeing a DR image needs to be done on the OpenGL thread, even though _lots_ of threads are involved with handling images. Freeing a DR image is a special case that can happen any time. dr_helper.c does most of the evil magic of achieving this. Unfortunately, there was a (sort of) circular lock dependency: freeing an image while certain internal locks are held would trigger the user's context update callback, which in turn would call mpv_render_context_update(), which processed all pending free requests, and then acquire an internal lock - which the caller might not release until a further DR image could be freed. "Solve" this by making freeing DR images asynchronous. This is slightly risky, but actually not much. The DR images will be free'd eventually. The biggest disadvantage is probably that debugging might get trickier. Any solution to this problem will probably add images to free to some sort of queue, and then process it later. I considered making this more explicit (so there'd be a point where the caller forcibly waits for all queued items to be free'd), but discarded these ideas as this probably would only increase complexity. Another consequence is that freeing DR images on the GL thread is not synchronous anymore. Instead, it mpv_render_context_update() will do it with a delay. This seems roundabout, but doesn't actually change anything, and avoids additional code. This also fixes that the render API required the render API user to remain on the same thread, even though this wasn't documented. As such, it was a bug. OpenGL essentially forces you to do all GL usage on a single thread, but in theory the API user could for example move the GL context to another thread. The API bump is because I think you can't make enough noise about this. Since we don't backport fixes to old versions, I'm specifically stating that old versions are broken, and I'm supplying workarounds. Internally, dr_helper_create() does not use pthread_self() anymore, thus the vo.c change. I think it's better to make binding to the current thread as explicit as possible. Of course it's not sure that this fixes all deadlocks (probably not).
Diffstat (limited to 'libmpv/render.h')
-rw-r--r--libmpv/render.h22
1 files changed, 12 insertions, 10 deletions
diff --git a/libmpv/render.h b/libmpv/render.h
index 6d594e0c06..afea7c2e10 100644
--- a/libmpv/render.h
+++ b/libmpv/render.h
@@ -79,16 +79,6 @@ extern "C" {
* is logged. If you set MPV_RENDER_PARAM_ADVANCED_CONTROL, you promise that
* this won't happen, and must absolutely guarantee it, or a real deadlock
* will freeze the mpv core thread forever.
- * - if MPV_RENDER_PARAM_ADVANCED_CONTROL is used, you currently must call all
- * mpv_render*() API functions from the same thread on which the
- * mpv_render_context was returned by mpv_render_context_create(). This
- * requirement always existed. Not honoring it will lead to UB (deadlocks,
- * use of invalid pthread_t handles). This requirement might be removed in
- * the future, but will require some considerable work internal to libmpv.
- * You can avoid this issue by setting "vd-lavc-dr" to "no".
- * - MPV_RENDER_PARAM_ADVANCED_CONTROL has some other libmpv-internal problems,
- * which may result in random deadlocks (see top of vo_libmpv.c).
- * You can probably avoid this issue by setting "vd-lavc-dr" to "no".
*
* libmpv functions which are safe to call from a render thread are:
* - functions marked with "Safe to be called from mpv render API threads."
@@ -104,6 +94,18 @@ extern "C" {
* - if the mpv_handle parameter refers to a different mpv core than the one
* you're rendering for (very obscure, but allowed)
*
+ * Note about old libmpv version:
+ *
+ * Before API version 1.105 (basically in mpv 0.29.x), simply enabling
+ * MPV_RENDER_PARAM_ADVANCED_CONTROL could cause deadlock issues. This can
+ * be worked around by setting the "vd-lavc-dr" option to "no".
+ * In addition, you were required to call all mpv_render*() API functions
+ * from the same thread on which mpv_render_context_create() was originally
+ * run (for the same the mpv_render_context). Not honoring it led to UB
+ * (deadlocks, use of invalid pthread_t handles), even if you moved your GL
+ * context to a different thread correctly.
+ * These problems were addressed in API version 1.105 (mpv 0.30.0).
+ *
* Context and handle lifecycle
* ----------------------------
*