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author | wm4 <wm4@nowhere> | 2014-12-09 17:47:02 +0100 |
---|---|---|
committer | wm4 <wm4@nowhere> | 2014-12-09 17:59:04 +0100 |
commit | fb855b86593ad2a9db71cce3aa652ace93af38b5 (patch) | |
tree | ffca8eb74c8cf58dc5e97e0fac2c519b958b7cf7 /libmpv/mpv.def | |
parent | d38bc531cc7ce9c90b74145e2be2e24cb48e501a (diff) | |
download | mpv-fb855b86593ad2a9db71cce3aa652ace93af38b5.tar.bz2 mpv-fb855b86593ad2a9db71cce3aa652ace93af38b5.tar.xz |
client API: expose OpenGL renderer
This adds API to libmpv that lets host applications use the mpv opengl
renderer. This is a more flexible (and possibly more portable) option to
foreign window embedding (via --wid).
This assumes that methods like context sharing and multithreaded OpenGL
rendering are infeasible, and that a way is needed to integrate it with
an application that uses a single thread to render everything.
Add an example that does this with QtQuick/qml. The example is
relatively lazy, but still shows how relatively simple the integration
is. The FBO indirection could probably be avoided, but would require
more work (and would probably lead to worse QtQuick integration, because
it would have to ignore transformations like rotation).
Because this makes mpv directly use the host application's OpenGL
context, there is no platform specific code involved in mpv, except
for hw decoding interop.
main.qml is derived from some Qt example.
The following things are still missing:
- a way to do better video timing
- expose GL renderer options, allow changing them at runtime
- support for color equalizer controls
- support for screenshots
Diffstat (limited to 'libmpv/mpv.def')
-rw-r--r-- | libmpv/mpv.def | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/libmpv/mpv.def b/libmpv/mpv.def index e8dc65db58..83ad9b315b 100644 --- a/libmpv/mpv.def +++ b/libmpv/mpv.def @@ -15,11 +15,16 @@ mpv_get_property mpv_get_property_async mpv_get_property_osd_string mpv_get_property_string +mpv_get_sub_api mpv_get_time_us mpv_get_wakeup_pipe mpv_initialize mpv_load_config_file mpv_observe_property +mpv_opengl_cb_init_gl +mpv_opengl_cb_render +mpv_opengl_cb_set_update_callback +mpv_opengl_cb_uninit_gl mpv_request_event mpv_request_log_messages mpv_resume @@ -33,4 +38,4 @@ mpv_suspend mpv_terminate_destroy mpv_unobserve_property mpv_wait_event -mpv_wakeup +mpv_wakeup
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