summaryrefslogtreecommitdiffstats
path: root/libmpv/client.h
diff options
context:
space:
mode:
authorwm4 <wm4@nowhere>2014-06-07 20:25:48 +0200
committerwm4 <wm4@nowhere>2014-06-07 20:25:48 +0200
commitfca608ccb95e4167e1885483dfd30ba71007cbb4 (patch)
tree92692bcc28a9302c7f84aaeb300bca9b6e522c0e /libmpv/client.h
parent0b9468f65f6014b888cdb1c5c473569ca8d9c57f (diff)
downloadmpv-fca608ccb95e4167e1885483dfd30ba71007cbb4.tar.bz2
mpv-fca608ccb95e4167e1885483dfd30ba71007cbb4.tar.xz
client API: rename mpv_destroy() to mpv_detach_destroy()
A bit verbose, but less misleading. In most cases, the API user probably actually wants mpv_terminate_destroy() instead, so the less-useful function shouldn't have a simnpler name anyway.
Diffstat (limited to 'libmpv/client.h')
-rw-r--r--libmpv/client.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/libmpv/client.h b/libmpv/client.h
index 3608f453f9..cc4ff99088 100644
--- a/libmpv/client.h
+++ b/libmpv/client.h
@@ -252,8 +252,8 @@ void mpv_free(void *data);
* Return the name of this client handle. Every client has its own unique
* name, which is mostly used for user interface purposes.
*
- * @return The client name. The string is read-only and is valid until
- * mpv_destroy() is called.
+ * @return The client name. The string is read-only and is valid until the
+ * mpv_handle is destroyed.
*/
const char *mpv_client_name(mpv_handle *ctx);
@@ -313,27 +313,27 @@ mpv_handle *mpv_create(void);
int mpv_initialize(mpv_handle *ctx);
/**
- * Disconnect and destroy the client context. ctx will be deallocated with this
+ * Disconnect and destroy the mpv_handle. ctx will be deallocated with this
* API call. This leaves the player running. If you want to be sure that the
* player is terminated, send a "quit" command, and wait until the
* MPV_EVENT_SHUTDOWN event is received, or use mpv_terminate_destroy().
*/
-void mpv_destroy(mpv_handle *ctx);
+void mpv_detach_destroy(mpv_handle *ctx);
/**
- * Similar to mpv_destroy(), but brings the player and all clients down as well,
- * and waits until all of them are destroyed. This function blocks. The
- * advantage over mpv_destroy() is that while mpv_destroy() merely detaches
- * the client handle from the player, this function quits the player, waits
- * until all other clients are destroyed (i.e. all mpv_handles are detached),
- * and also waits for the final termination of the player.
+ * Similar to mpv_detach_destroy(), but brings the player and all clients down
+ * as well, and waits until all of them are destroyed. This function blocks. The
+ * advantage over mpv_detach_destroy() is that while mpv_detach_destroy() merely
+ * detaches the client handle from the player, this function quits the player,
+ * waits until all other clients are destroyed (i.e. all mpv_handles are
+ * detached), and also waits for the final termination of the player.
*
- * Since mpv_destroy() is called somewhere on the way, it's not safe to call
- * other functions concurrently on the same context.
+ * Since mpv_detach_destroy() is called somewhere on the way, it's not safe to
+ * call other functions concurrently on the same context.
*
* If this is called on a mpv_handle that was not created with mpv_create(),
- * this function will merely send a quit command and then call mpv_destroy(),
- * without waiting for the actual shutdown.
+ * this function will merely send a quit command and then call
+ * mpv_detach_destroy(), without waiting for the actual shutdown.
*/
void mpv_terminate_destroy(mpv_handle *ctx);
@@ -836,7 +836,7 @@ typedef enum mpv_event_id {
* to disconnect all clients. Most requests to the player will fail, and
* mpv_wait_event() will always return instantly (returning new shutdown
* events if no other events are queued). The client should react to this
- * and quit with mpv_destroy() as soon as possible.
+ * and quit with mpv_detach_destroy() as soon as possible.
*/
MPV_EVENT_SHUTDOWN = 1,
/**
@@ -1148,7 +1148,7 @@ int mpv_request_log_messages(mpv_handle *ctx, const char *min_level);
* will wait with an infinite timeout.
* @return A struct containing the event ID and other data. The pointer (and
* fields in the struct) stay valid until the next mpv_wait_event()
- * call, or until mpv_destroy() is called. You must not write to
+ * call, or until the mpv_handle is destroyed. You must not write to
* the struct, and all memory referenced by it will be automatically
* released by the API. The return value is never NULL.
*/