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authoreugeni <eugeni@b3059339-0415-0410-9bf9-f77b7e298cf2>2006-11-13 16:35:15 +0000
committereugeni <eugeni@b3059339-0415-0410-9bf9-f77b7e298cf2>2006-11-13 16:35:15 +0000
commit4a27cb5876b089ce1796da38b90c29a4009e2648 (patch)
tree387b32b724b5fb497e1b76784169c6ac2207a917 /libass
parent89b0172dce2691f20ec48262fe8a579827d2f328 (diff)
downloadmpv-4a27cb5876b089ce1796da38b90c29a4009e2648.tar.bz2
mpv-4a27cb5876b089ce1796da38b90c29a4009e2648.tar.xz
Partial fix for semitransparent glyph outlines.
This fix removes semitransparent area (less then pixel width) between glyph and it's outline. Instead, it makes them overlap a little. It usually looks much better this way. Complete fix seems impossible with the current output format (single color alpha bitmaps). The right way is to blend both glyph and outline into one bitmap so that 2 pixels with 50% transparency produce a fully solid one. This requires RGBA bitmap output from libass. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@20890 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libass')
-rw-r--r--libass/ass_bitmap.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/libass/ass_bitmap.c b/libass/ass_bitmap.c
index 3076713a66..baadc55415 100644
--- a/libass/ass_bitmap.c
+++ b/libass/ass_bitmap.c
@@ -219,7 +219,7 @@ static bitmap_t* fix_outline_and_shadow(bitmap_t* bm_g, bitmap_t* bm_o)
unsigned char c_g, c_o;
c_g = g[x];
c_o = o[x];
- o[x] = (c_o > c_g) ? c_o - c_g : 0;
+ o[x] = (c_o > c_g) ? c_o : 0;
s[x] = (c_o < 0xFF - c_g) ? c_o + c_g : 0xFF;
}
g += bm_g->w;