diff options
author | eugeni <eugeni@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2009-07-18 11:32:58 +0000 |
---|---|---|
committer | eugeni <eugeni@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2009-07-18 11:32:58 +0000 |
commit | 9dc9f1a77ddc29524d9e0a91649f20a0e054896e (patch) | |
tree | 6d4aade4e437ba7a5a0acc5ed3c70baeac481160 /libass | |
parent | b96296d6afadb73d8e79a8310770f99868eacd38 (diff) | |
download | mpv-9dc9f1a77ddc29524d9e0a91649f20a0e054896e.tar.bz2 mpv-9dc9f1a77ddc29524d9e0a91649f20a0e054896e.tar.xz |
Fix read after the end of allocated buffer.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29423 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libass')
-rw-r--r-- | libass/ass.h | 2 | ||||
-rw-r--r-- | libass/ass_render.c | 23 |
2 files changed, 19 insertions, 6 deletions
diff --git a/libass/ass.h b/libass/ass.h index e98b4264b7..12f16fef5d 100644 --- a/libass/ass.h +++ b/libass/ass.h @@ -34,6 +34,8 @@ typedef struct ass_image_s { int w, h; // bitmap width/height int stride; // bitmap stride unsigned char* bitmap; // 1bpp stride*h alpha buffer + // Actual bitmap size may be as low as + // stride * (h-1) + w uint32_t color; // RGBA int dst_x, dst_y; // bitmap placement inside the video frame diff --git a/libass/ass_render.c b/libass/ass_render.c index f13f76661e..ae54a0f1bc 100644 --- a/libass/ass_render.c +++ b/libass/ass_render.c @@ -408,6 +408,21 @@ static ass_image_t** render_glyph(bitmap_t* bm, int dst_x, int dst_y, uint32_t c } /** + * \brief Replaces the bitmap buffer in ass_image_t with its copy. + * + * @param img Image to operate on. + * @return Address of the old buffer. + */ +static unsigned char* clone_bitmap_data(ass_image_t* img) +{ + unsigned char* old_bitmap = img->bitmap; + int size = img->stride * (img->h - 1) + img->w; + img->bitmap = malloc(size); + memcpy(img->bitmap, old_bitmap, size); + return old_bitmap; +} + +/** * \brief Calculate overlapping area of two consecutive bitmaps and in case they * overlap, composite them together * Mainly useful for translucent glyphs and especially borders, to avoid the @@ -474,12 +489,8 @@ static void render_overlap(ass_image_t** last_tail, ass_image_t** tail, bitmap_h } // Allocate new bitmaps and copy over data - a = (*last_tail)->bitmap; - b = (*tail)->bitmap; - (*last_tail)->bitmap = malloc(as*ah); - (*tail)->bitmap = malloc(bs*bh); - memcpy((*last_tail)->bitmap, a, as*ah); - memcpy((*tail)->bitmap, b, bs*bh); + a = clone_bitmap_data(*last_tail); + b = clone_bitmap_data(*tail); // Composite overlapping area for (y=0; y<h; y++) |