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author | reimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2009-03-28 19:21:34 +0000 |
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committer | reimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2009-03-28 19:21:34 +0000 |
commit | bbf6e2d0a93200092f9ffefc51fd19e80c5b2fe7 (patch) | |
tree | d259435a95b43ca19e11abd82cd6ff3918671c95 /libass/ass_render.c | |
parent | c9120b9892e6e69511064a97dd449e66d57b06e5 (diff) | |
download | mpv-bbf6e2d0a93200092f9ffefc51fd19e80c5b2fe7.tar.bz2 mpv-bbf6e2d0a93200092f9ffefc51fd19e80c5b2fe7.tar.xz |
Initialize all structs to 0 before using them.
This is consistent with the remaining code (which uses e.g. calloc) and makes
it easier to extend the structs in the future.
As a side effect it fixes several valgrind errors in hashmap_hash/hashmap_key_compare
caused by padding in the structures, but it is not a correct fix for that issue.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29086 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libass/ass_render.c')
-rw-r--r-- | libass/ass_render.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/libass/ass_render.c b/libass/ass_render.c index b561b2a82a..d06fffb52e 100644 --- a/libass/ass_render.c +++ b/libass/ass_render.c @@ -455,6 +455,7 @@ static void render_overlap(ass_image_t** last_tail, ass_image_t** tail, bitmap_h cur_top = top-by; // Query cache + memset(&hk, 0, sizeof(hk)); memcpy(&hk.a, last_hash, sizeof(*last_hash)); memcpy(&hk.b, hash, sizeof(*hash)); hk.aw = aw; @@ -1429,6 +1430,7 @@ static void get_outline_glyph(int symbol, glyph_info_t* info, FT_Vector* advance int error; glyph_hash_val_t* val; glyph_hash_key_t key; + memset(&key, 0, sizeof(key)); key.font = render_context.font; key.size = render_context.font_size; key.ch = symbol; @@ -2166,6 +2168,7 @@ static int ass_render_event(ass_event_t* event, event_images_t* event_images) for (i = 0; i < text_info.length; ++i) get_bitmap_glyph(text_info.glyphs + i); + memset(event_images, 0, sizeof(*event_images)); event_images->top = device_y - d6_to_int(text_info.lines[0].asc); event_images->height = d6_to_int(text_info.height); event_images->detect_collisions = render_context.detect_collisions; |