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authorwm4 <wm4@nowhere>2019-10-25 21:54:35 +0200
committerwm4 <wm4@nowhere>2019-10-25 21:54:35 +0200
commit4a823499002f3e6c9c7ceb781f0e4933cbfb9b24 (patch)
tree3520704914d62298b9c0bf6e510225b7d7618f55 /input
parent52536aaa7b2cd1b8fe6b0d197f13aeb907aa7bea (diff)
downloadmpv-4a823499002f3e6c9c7ceb781f0e4933cbfb9b24.tar.bz2
mpv-4a823499002f3e6c9c7ceb781f0e4933cbfb9b24.tar.xz
input: disable gamepad code by default
Enabling this by default probably causes a number of issues, such as breaking vo_sdl, or reacting to various input devices while the window is not focused. It's also pretty obscure, or at least new. Disable it by default.
Diffstat (limited to 'input')
-rw-r--r--input/input.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/input/input.c b/input/input.c
index 32ee75b4cf..4dced9c78d 100644
--- a/input/input.c
+++ b/input/input.c
@@ -219,9 +219,6 @@ const struct m_sub_options input_config = {
#if HAVE_COCOA
.use_appleremote = 1,
#endif
-#if HAVE_SDL2_GAMEPAD
- .use_gamepad = 1,
-#endif
.default_bindings = 1,
.vo_key_input = 1,
.allow_win_drag = 1,