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authorNiklas Haas <git@nand.wakku.to>2015-07-01 01:25:30 +0200
committerwm4 <wm4@nowhere>2015-07-01 22:38:06 +0200
commit80430632752d547432a9972815435155ed905780 (patch)
tree5d2c7663180a55575e8a10fc6de934792c05fb9f /input
parent0739cfc20934ac7772ab71dbae7ecba4ba10fda4 (diff)
downloadmpv-80430632752d547432a9972815435155ed905780.tar.bz2
mpv-80430632752d547432a9972815435155ed905780.tar.xz
vo_opengl: fix framestepping/pausing + interpolation
This is not the most theoretically perfect solution, ideally we could check to see if the frame in question has already been rendered somewhere in the queue and then avoid re-rendering it, at the cost of a few extra lines of code. But I don't think the performance trade-off is dramatic enough here.
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