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author | Dudemanguy <random342@airmail.cc> | 2019-11-16 14:23:07 -0600 |
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committer | Dudemanguy <random342@airmail.cc> | 2019-11-16 14:23:07 -0600 |
commit | 0d8a6c698491a0b968fca12eeeffa6fedfa5bac6 (patch) | |
tree | ac9c74749ded0fbe4345a08a3ee9f42f5c9693db /input/sdl_gamepad.c | |
parent | aacc1942fb5fb44a0ea92e11e2c18fd24f29c097 (diff) | |
download | mpv-0d8a6c698491a0b968fca12eeeffa6fedfa5bac6.tar.bz2 mpv-0d8a6c698491a0b968fca12eeeffa6fedfa5bac6.tar.xz |
wayland: use eglGetPlatformDisplay()
See aacc194. The same logic all applies to Wayland. In fact, we already
require EGL 1.5 for wayland anyway, so it's better to do it right.
Diffstat (limited to 'input/sdl_gamepad.c')
0 files changed, 0 insertions, 0 deletions