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author | der richter <der.richter@gmx.de> | 2020-12-13 17:13:18 +0100 |
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committer | Jan Ekström <jeebjp@gmail.com> | 2020-12-19 21:37:55 +0200 |
commit | af264029483656e04458a678849165f0340433ab (patch) | |
tree | d09a264ac37f67089b7baeb6003efeaed985119a /input/keycodes.h | |
parent | 93d071dbd8fb8b9561e1830754c40f3de87cf3ca (diff) | |
download | mpv-af264029483656e04458a678849165f0340433ab.tar.bz2 mpv-af264029483656e04458a678849165f0340433ab.tar.xz |
mac: use visible frame rectangle for window geometry calculation
currently we use the whole screen rectangle to calculate the window
geometry. this doesn't take the menu bar or the Dock into account.
by default use the visible screen rectangle instead. this is also a
change in behaviour, since the window can't be placed outside of this
rectangle anymore. also add an option to change to the old behaviour,
because it can still be useful in certain cases, like placing the window
directly underneath the menu bar when used a desktop background.
Fixes #8272
Diffstat (limited to 'input/keycodes.h')
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