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authorwm4 <wm4@nowhere>2014-07-27 21:53:29 +0200
committerwm4 <wm4@nowhere>2014-07-27 21:53:29 +0200
commit4c533fbb16b99c4b28fbd968d81bb0b44e3084b5 (patch)
treeceefb95dadc18ee01c29bc6c556d07ad9a8bc22c /input/input.h
parent89391e7c949216d7edec461e9bb2cb6c787475c6 (diff)
downloadmpv-4c533fbb16b99c4b28fbd968d81bb0b44e3084b5.tar.bz2
mpv-4c533fbb16b99c4b28fbd968d81bb0b44e3084b5.tar.xz
vo: remove vo_mouse_movement() wrapper
So that VO backends don't have to access the VO just for that.
Diffstat (limited to 'input/input.h')
-rw-r--r--input/input.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/input/input.h b/input/input.h
index 2c572fa788..de363cf33b 100644
--- a/input/input.h
+++ b/input/input.h
@@ -133,6 +133,9 @@ void mp_input_set_mouse_pos(struct input_ctx *ictx, int x, int y);
void mp_input_get_mouse_pos(struct input_ctx *ictx, int *x, int *y);
+// Return whether we want/accept mouse input.
+bool mp_input_mouse_enabled(struct input_ctx *ictx);
+
/* Make mp_input_set_mouse_pos() mangle the mouse coordinates. Hack for certain
* VOs. dst=NULL, src=NULL reset it. src can be NULL.
*/