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author | Niklas Haas <git@haasn.xyz> | 2018-02-21 20:16:30 +0100 |
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committer | Jan Ekström <jeebjp@gmail.com> | 2018-02-25 14:57:57 +0200 |
commit | 66dfb96fa1e49127fb76eddec8ecfce973acdc21 (patch) | |
tree | eb410194c50f70d343b0a3086d58f71e3284ea98 /input/cmd_list.c | |
parent | fc76d41194813754fb687189a312f564c941e5fa (diff) | |
download | mpv-66dfb96fa1e49127fb76eddec8ecfce973acdc21.tar.bz2 mpv-66dfb96fa1e49127fb76eddec8ecfce973acdc21.tar.xz |
vo_gpu: don't tone-map for pure gamut reductions
Based on testing with real-world non-HDR BT.2020 clips, clipping the
color space looks better than attempting to gamut map using a tone
mapping shader that's (by now) optimized for HDR content.
If anything, we'd have to develop a separate gamut mapping shader that
works in LCh space.
Diffstat (limited to 'input/cmd_list.c')
0 files changed, 0 insertions, 0 deletions