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authorJames Ross-Gowan <rossy@jrg.systems>2017-09-03 00:00:52 +1000
committerJames Ross-Gowan <rossy@jrg.systems>2017-09-03 20:31:44 +1000
commit7897f79217af1e04e6e65bd72e938058e84c451a (patch)
tree0a0a6434ddcf5f97b3eebfd159d01647ee1f3ffa /etc
parent8fe4aa94ee7e5400450c124397c8edabfd6d726b (diff)
downloadmpv-7897f79217af1e04e6e65bd72e938058e84c451a.tar.bz2
mpv-7897f79217af1e04e6e65bd72e938058e84c451a.tar.xz
input: merge mouse wheel and axis keycodes
Mouse wheel bindings have always been a cause of user confusion. Previously, on Wayland and macOS, precise touchpads would generate AXIS keycodes and notched mouse wheels would generate mouse button keycodes. On Windows, both types of device would generate AXIS keycodes and on X11, both types of device would generate mouse button keycodes. This made it pretty difficult for users to modify their mouse-wheel bindings, since it differed between platforms and in some cases, between devices. To make it more confusing, the keycodes used on Windows were changed in 18a45a42d524 without a deprecation period or adequate communication to users. This change aims to make mouse wheel binds less confusing. Both the mouse button and AXIS keycodes are now deprecated aliases of the new WHEEL keycodes. This will technically break input configs on Wayland and macOS that assign different commands to precise and non-precise scroll events, but this is probably uncommon (if anyone does it at all) and I think it's a fair tradeoff for finally fixing mouse wheel-related confusion on other platforms.
Diffstat (limited to 'etc')
-rw-r--r--etc/input.conf12
1 files changed, 4 insertions, 8 deletions
diff --git a/etc/input.conf b/etc/input.conf
index 172736cd32..b58d32a3eb 100644
--- a/etc/input.conf
+++ b/etc/input.conf
@@ -31,18 +31,14 @@
#MBTN_LEFT ignore # don't do anything
#MBTN_LEFT_DBL cycle fullscreen # toggle fullscreen on/off
#MBTN_RIGHT cycle pause # toggle pause on/off
-#WHEEL_UP seek 10
-#WHEEL_DOWN seek -10
-#WHEEL_LEFT add volume -2
-#WHEEL_RIGHT add volume 2
# Mouse wheels, touchpad or other input devices that have axes
# if the input devices supports precise scrolling it will also scale the
# numeric value accordingly
-#AXIS_UP seek 10
-#AXIS_DOWN seek -10
-#AXIS_LEFT seek 5
-#AXIS_RIGHT seek -5
+#WHEEL_UP seek 10
+#WHEEL_DOWN seek -10
+#WHEEL_LEFT add volume -2
+#WHEEL_RIGHT add volume 2
## Seek units are in seconds, but note that these are limited by keyframes
#RIGHT seek 5