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authorwm4 <wm4@nowhere>2016-06-14 10:35:43 +0200
committerwm4 <wm4@nowhere>2016-06-14 10:35:43 +0200
commit788929e4e07e00325cc1b2f58569db9de1ba47fb (patch)
tree7f29822cd0e439a0626f4ecf8fcee651bb129a99 /demux
parent3682df2dd50313812aadaec92f554b3d60dadc30 (diff)
downloadmpv-788929e4e07e00325cc1b2f58569db9de1ba47fb.tar.bz2
mpv-788929e4e07e00325cc1b2f58569db9de1ba47fb.tar.xz
vo_opengl: use standard functions to retrieve display depth
Until now, we've used system-specific API (GLX, EGL, etc.) to retrieve the depth of the default framebuffer. (We equal this to display depth and use the determined depth for dithering.) We can actually retrieve this value through standard GL API, and it works everywhere (except GLES 2 of course). This simplifies everything a great deal. egl_helpers.c is empty now. But I expect that some EGL boilerplate will be moved to it, so don't remove it yet.
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