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author | wm4 <wm4@nowhere> | 2014-08-21 22:15:32 +0200 |
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committer | wm4 <wm4@nowhere> | 2014-08-21 22:45:58 +0200 |
commit | 58a9610acfc264cd93def625157774a8dc0e79ed (patch) | |
tree | 604ef9999e2dd378038775457b4dcae09d60a63e /demux/matroska.h | |
parent | 5890e59dbc90e6ed1ae9ccec173006655895918e (diff) | |
download | mpv-58a9610acfc264cd93def625157774a8dc0e79ed.tar.bz2 mpv-58a9610acfc264cd93def625157774a8dc0e79ed.tar.xz |
terminal-win: read input from a thread
Surprisingly, WaitFor* works on console handles. We can simply run the
code for reading the console in a thread, and don't have to worry about
crazy win32 crap in the rest of the player's input code anymore.
This also fixes the issue that you couldn't unpause the player from the
terminal, because the player would stop polling for input.
Diffstat (limited to 'demux/matroska.h')
0 files changed, 0 insertions, 0 deletions