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authorwm4 <wm4@nowhere>2013-02-24 23:36:40 +0100
committerwm4 <wm4@nowhere>2013-02-26 02:01:48 +0100
commit70346d3be623bc5edc31a15bd1ca205c33050219 (patch)
tree005f21e1e123cf86e6334e74213ad76479c339bb /core/options.h
parentb23dce6d7cd66c11a770ce921659f7a19c804cf7 (diff)
downloadmpv-70346d3be623bc5edc31a15bd1ca205c33050219.tar.bz2
mpv-70346d3be623bc5edc31a15bd1ca205c33050219.tar.xz
video/out: remove video mode switching (--vm)
This allowed making the player switch the monitor video mode when creating the video window. This was a questionable feature, and with today's LCD screens certainly not useful anymore. Switching to a random video mode (going by video width/height) doesn't sound too useful either. I'm not sure about the win32 implementation, but the X part had several bugs. Even in mplayer-svn (where x11_common.c hasn't been receiving any larger changes for a long time), this code is buggy and doesn't do the right thing anyway. (And what the hell _did_ it do when using multiple physical monitors?) If you really want this, write a shell script that calls xrandr before and after calling mpv. vo_sdl still can do mode switching, because SDL has native support for it, and using it is trivial. Add a new sub-option for this.
Diffstat (limited to 'core/options.h')
-rw-r--r--core/options.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/core/options.h b/core/options.h
index 254af2e241..f23ff51e44 100644
--- a/core/options.h
+++ b/core/options.h
@@ -28,9 +28,7 @@ typedef struct MPOpts {
char *vo_wintitle;
float force_monitor_aspect;
float monitor_pixel_aspect;
- int vidmode;
int fullscreen;
- int vo_dbpp;
float vo_panscanrange;
int vo_force_rgba_osd;
int requested_colorspace;