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author | wm4 <wm4@nowhere> | 2013-04-25 19:07:47 +0200 |
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committer | wm4 <wm4@nowhere> | 2013-04-25 20:49:23 +0200 |
commit | e1fccfdcd8a9efb2e3ce70cc4b7aba3e0eb91836 (patch) | |
tree | 645d3e1c5cf8df4113eb1942c4c3337547a18d01 /core/mp_common.h | |
parent | 848542a513b27ae9b2d573b626e06bd96a99ca1d (diff) | |
download | mpv-e1fccfdcd8a9efb2e3ce70cc4b7aba3e0eb91836.tar.bz2 mpv-e1fccfdcd8a9efb2e3ce70cc4b7aba3e0eb91836.tar.xz |
core: don't let cache pause handling and user pausing conflict
The core pauses and unpauses automatically to wait for the network
cache (also known as buffering). This conflicted with user pause
control, and was perceived as if the player was unresponsive and/or
the cache just overturned the user's decisions.
Change it so that the actual pause state and the pause state as
intended by the user never conflict. If the user toggles pause, the
pause state will be in the expected state as soon as the cache is
loaded.
Diffstat (limited to 'core/mp_common.h')
0 files changed, 0 insertions, 0 deletions