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authorNiklas Haas <git@nand.wakku.to>2015-01-18 18:57:12 +0100
committerNiklas Haas <git@nand.wakku.to>2015-01-22 19:39:58 +0100
commit2d182fdea0a068cbbbe88b575963cbb480444f31 (patch)
tree407176b7db120a82106ccb05dbdce06917c635f8 /bootstrap.py
parent6c250505fedc54a3918788f70445f5fff9d2569a (diff)
downloadmpv-2d182fdea0a068cbbbe88b575963cbb480444f31.tar.bz2
mpv-2d182fdea0a068cbbbe88b575963cbb480444f31.tar.xz
vo_opengl: implement naive anti-ringing
This is not quite the same thing as madVR's antiringing algorithm, but it essentially does something similar. Porting madVR's approach to elliptic coordinates will take some amount of thought.
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